Object-oriented programming is a paradigm that allows us to write programs by modeling real-world things in the form of classes and objects. The main goal of Object-oriented programming is to develop software that integrates various attributes, such as reusability, maintainability, and reliability. Many researchers have identified various problems and proposed concrete solutions regarding the teaching and learning process of Object-oriented programming courses. However, a map of problems and solutions is needed that summarizes what has been discussed by previous researchers so that it can be seen what the core problems related to learning in Object-oriented programming courses. In this study, we conducted a systematic literature review on course problems and solutions in OOP learning. For that purpose, we considered research works published from 2017 to 2021 in IEEE Xplore, ACM Digital Library, and Google Scholar as many as 9664 articles based on search keywords. The method used in the SLR performs three stages, namely planning, implementation, and reporting. From the SLR process, there are 60 articles for our research and review them from related issues from three aspects, namely students, content and technology, and lecturers. Based on the analysis, four major problems were identified, namely the complexity and abstraction of the material, the learning model, the lecture time, and the background and experience of students. The majority of researchers propose the development of learning media or the development of learning models.
Employers need qualified human resources with high competitiveness and employability skills to compete in the age of technological disruption especially collaborative work. IT Students could fill the profile. Nevertheless, teachers still face challenges in teaching object-oriented programming (OOP) to students who struggle with complexity that involves a level of abstraction necessary to understand the concepts. The objective of this paper is to discern and study the overall effects non-real-time collaborative programming using Media Wiki in OOP courses. According to the quasi-experimental method conducted among 56 students majoring in Informatics, and utilizing Media Wiki, a collaborative programming learning model has been applied. The study was divided into an experimental class of 30 students and a control class of 26 students. The survey results show that students get better programming achievement. There is a decrease in the level of OOP abstraction by students. Students’ collaborative experience increases and indirectly improves their collaboration skills. After the experiment, students were asked to complete an online questionnaire mainly occurred to assess the effectiveness of the teaching and learning method using of Media Wiki for collaborative programming. As results, the students report that they are able to assimilate complex concepts and code more easily in collaborative learning using Media Wiki.
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