The problem that occurs is that students at home more often use mobile phones to open sites such as games, cartoons, and robot videos excessively. This must be watched out for because it will increase anxiety disorders, depression, eye diseases, and decreased brain capture to receive lessons. This research aims to create an android-based thematic learning interactive e-module application in elementary schools (SD) that can help the teaching and learning process of students and teachers. This data was obtained through field research, literature research, and results from questionnaires. This research uses literature methods in data collection and for system development using DevOps methods. This application planning uses JAVA programming languages, and NonSql for its database as well as for testing this system using the Black Box method. The results of this study show that the application of e-modules is interactive thematic learning. After testing the e-module application with several parents and teachers, this application can be said to be worth using because of the 20 Respondents and the number of questions 15 showed the average results of the utility aspect which was 88%, the ease of use aspect 88%, and the user interface quality aspect 87% with very feasible criteria. In addition to parents and teachers, this study was tested by a team of experts with an average result of typographic aspects of 84.5%, visual aspects of 86%, convenience aspects of 79%, content feasibility aspects of 86.5%, and learning aspects of 86.5% with very feasible criteria.
Tujuan dari penelitian ini adalah: 1) meningkatkan hasil belajar siswa materi harga diri melalui penerapan model pembelajaran Contextual Teaching and Learning (CTL) di kelas III SDN Matabaho. 2) meningkatkan aktivitas mengajar guru pada materi harga diri melalui penerapan model pembelajaran Contextual Teaching and Learning (CTL) di kelas III SDN Matabaho. 3) meningkatkan aktivitas belajar siswa pada materi harga diri melalui penerapan model pembelajaran Contextual Teaching and Learning (CTL) di kelas III SDN Matabaho. Hasil analisis penelitian menunjukkan bahwa nilai rata-rata hasil tes siklus I adalah 62,5 dan nilai rata-rata hasil tes siklus II adalah 78. Persentase ketuntasan hasil belajar klasikal pada siklus I 66,67% menjadi 86,67% pada siklus II. Persentase aktivitas mengajar guru siklus I pertemuan 1 (satu) sebesar 66,67% dan pertemuan 2 (dua) sebesar 73,33%, sedangkan pada siklus II meningkat sebesar 100%. Persentase aktivitas belajar siswa pada siklus I pertemuan 1 (satu) sebesar 60% dan pertemuan 2 (dua) sebesar 73,33%, sedangkan pada siklus II meningkat sebesar 100%. Disimpulkan bahwa hasil belajar PKn materi harga diri pada siswa kelas III SD Negeri Matabaho dapat ditingkatkan melalui penerapan model pembelajaran CTL.
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