The era of the industrial revolution, which was all technological, made all aspects continue to innovate so that they remained optimal, especially in the world of education. The current educational challenge is that there is still a lack of more interactive learning media using ICT, so that educators or teachers must be more extra in mastering technology in the manufacture and development of learning media. This study aims to develop learning media using classpoints that are easier on learning materials taught by each educator. With the same explanation as the previous ppt media with this feature there are many things to develop, especially in questions that the teacher can directly make on slides with various types of answers. The research model used applies ADDIE (Analysis, Design, Development, Implementation, and Evaluation) with a quantitative descriptive approach using interviews and questionnaires. A total of 36 students were the subjects in this study. With the results of the study showing that students answered above the range > 60% to 100%, it means that students agree to strongly agree that classpoint learning media is fun and interactive and easy to use.
Abstract-AbstrakPenelitian ini dilatar belakangi oleh perkembangan anak yang kurangkemampuan motorik halusnya. Dari 36 orang anak, masih belum maksimaldikembangkan khususnya saat melakukan gerakan jari tangan ataupun keterampilanuntuk menggenggam serta memegang suatu bentuk tertentu. Dalam hal inikemampuan motorik halus anak belum berkembang. Tujuan penelitian ini adalahuntuk mengetahui pengaruh bermain pasir kinetik terhadap kemampuan motorikhalus anak di TK Negeri Satap Desa Sibargot Kecamatan Bilah Barat KabupatenLabuhanbatu. Penelitian ini menggunakan pendekatan kuantitatif dengan metodeeksperimen dengan desain non equivalent control group desaign. Subjek dalampenelitian ini adalah berjumlah 36 anak terdiri dari 18 anak untuk kelas kontroldan 18 anak untuk kelas eksperimen. Instrumen yang digunakan dalam penelitian iniberupa lembar observasi dengan analisis data menggunakan program SPSS Statistik23. Hasil penelitian ini menunjukkan bahwa rata-rata kemampuan motorik halusanak kelas kontrol pada saat pre test sebesar 13,56 dan kelas eksperimen pada saatpre test sebesar 15 dan selisih rata-rata kemampuan motorik halus anak pada saatpos test di kelas kontrol sebesar 4,27 % dan selisih rata-rata kemampuan motorikhalus anak pada saat post test di kelas eksperimen sebesar 14,39 %. Berdasarkanhasil data yang diperoleh, maka dapat disimpulkan bahwa ada pengaruh bermain pasir kinetik terhadap kemampuanmotorik halus anak usia dini di TKNegeri Satap Kecamatan Bilah BaratKabupaten Labuhanbatu.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2025 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.