Education is a process of influencing students in adapting to the environment and being able to make changes that exist in students. Field trips are a method used by students to complete certain learning experiences and are part of the school's curriculum program. This service aims to determine the effectiveness of the field trip method as a learning method at Runiah School Makassar. This service uses the pre-post test control design method and mentoring outdoor learning activities. The subjects of the service were students from grades 3 to grade 6. The measuring instrument used was in the form of questions consisting of 8 questions covering general knowledge and special knowledge questions. This measuring tool aims to measure student knowledge according to the location of field trip activities. Based on the dedication that was carried out, it gave the result that field trips were effectively carried out as a learning method by increasing general and special knowledge.
Monopoly game is a game specially modified to be used as a learning medium. The use of games as learning media is used to make students interested and happy to learn. The purpose of implementing this monopoly game is to introduce the culture in South Sulawesi to students at Runiah School. The cultural monopoly game was played by 4 fifth-grader at Runiah School. The results obtained from the implementation of the cultural monopoly game show that the cultural monopoly game helps significantly increase students' understanding of culture in South Sulawesi.
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