Fig. 1. Persistence atlas for an ensemble of 45 von Kármán vortex streets (scalar data: orthogonal component of the curl). (a) Critical points (minima and maxima, scaled by persistence) of a few representative ensemble members (one color per member) exhibit clearly distinct layout patterns in terms of position and number of vortices, revealing high spatial and trend variabilities within the ensemble. (b) Mandatory critical points (minimal regions where at least one critical point is guaranteed to occur for every member of the ensemble) are thus particularly conservative given these variabilities and identify only one region per side of the vortex street (blue: minimum, green: maximum). (c) The persistence atlas addresses this issue by analyzing the structure of the ensemble in terms of critical point layouts and provides low dimensional embeddings of the members where statistical tasks, such as clustering, can be easily carried out. In particular, our approach automatically identified five clusters, (d) to (h), corresponding to five distinct trends in critical point layouts (five viscosity regimes). Per cluster mandatory critical points provide more accurate and useful critical point predictions (colored regions, (d) to (h)), revealing an increasing number of vortices and a decreasing spatial variability for increasing Reynolds numbers (left to right). The background color map shows the mean scalar field for the entire ensemble, (a) and (b), and individual clusters, (d) to (h).Abstract-This paper presents a new approach for the visualization and analysis of the spatial variability of features of interest represented by critical points in ensemble data. Our framework, called Persistence Atlas, enables the visualization of the dominant spatial patterns of critical points, along with statistics regarding their occurrence in the ensemble. The persistence atlas represents in the geometrical domain each dominant pattern in the form of a confidence map for the appearance of critical points. As a by-product, our method also provides 2-dimensional layouts of the entire ensemble, highlighting the main trends at a global level. Our approach is based on the new notion of Persistence Map, a measure of the geometrical density in critical points which leverages the robustness to noise of topological persistence to better emphasize salient features. We show how to leverage spectral embedding to represent the ensemble members as points in a low-dimensional Euclidean space, where distances between points measure the dissimilarities between critical point layouts and where statistical tasks, such as clustering, can be easily carried out. Further, we show how the notion of mandatory critical point can be leveraged to evaluate for each cluster confidence regions for the appearance of critical points. Most of the steps of this framework can be trivially parallelized and we show how to efficiently implement them. Extensive experiments demonstrate the relevance of our approach. The accuracy of the confidence regions provided by the per...
Figure 1: Our algorithm builds a temporally consistent parameterization for lines extracted from an animated 3D scene. AbstractWe describe a method to parameterize lines generated from animated 3D models in the context of animated line drawings. Cartoons and mechanical illustrations are popular subjects of nonphotorealistic drawings and are often generated from 3D models. Adding texture to the lines, for instance to depict brush strokes or dashed lines, enables greater expressiveness, e.g. to distinguish between visible and hidden lines. However, dynamic visibility events and the evolving shape of the lines raise issues that have been only partially explored so far. In this paper, we assume that the entire 3D animation is known ahead of time, as is typically the case for feature animations and off-line rendering. At the core of our method is a geometric formulation of the problem as a parameterization of the space-time surface swept by a 2D line during the animation. First, we build this surface by extracting lines in each frame. We demonstrate our approach with silhouette lines. Then, we locate visibility events that would create discontinuities and propagate them through time. They decompose the surface into charts with a disc topology. We parameterize each chart via a least-squares approach that reflects the specific requirements of line drawing. This step results in a texture atlas of the space-time surface which defines the parameterization for each line. We show that by adjusting a few weights in the least-squares energy, the artist can obtain an artifact-free animated motion in a variety of typical non-photorealistic styles such as painterly strokes and technical line drawing.
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