The disjoint convex obstacle number of a graph G is the smallest number h such that there is a set of h pairwise disjoint convex polygons (obstacles) and a set of n points in the plane (corresponding to V (G)) so that a vertex pair uv is an edge if and only if the corresponding segment uv does not meet any obstacle.We show that the disjoint convex obstacle number of an outerplanar graph is always at most 5, and of a bipartite permutation graph at most 4. The former answers a question raised by Alpert, Koch, and Laison. We complement the upper bound for outerplanar graphs with the lower bound of 4.
Contact representations of graphs have a long history. Most research has focused on problems in 2d, but 3d contact representations have also been investigated, mostly concerning fully-dimensional geometric objects such as spheres or cubes. In this paper we study contact representations with convex polygons in 3d. We show that every graph admits such a representation. Since our representations use super-polynomial coordinates, we also construct representations on grids of polynomial size for specific graph classes (bipartite, subcubic). For hypergraphs, we represent their duals, that is, each vertex is represented by a point and each edge by a polygon. We show that even regular and quite small hypergraphs do not admit such representations. On the other hand, the two smallest Steiner triple systems can be represented.
A rectilinear polygon is a polygon whose edges are axis-aligned. Walking counterclockwise on the boundary of such a polygon yields a sequence of left turns and right turns. The number of left turns always equals the number of right turns plus 4. It is known that any such sequence can be realized by a rectilinear polygon. In this paper, we consider the problem of finding realizations that minimize the perimeter or the area of the polygon or the area of the bounding box of the polygon. We show that all three problems are NP-hard in general. Then we consider the special cases of x-monotone and xy-monotone rectilinear polygons. For these, we can optimize the three objectives efficiently.
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