Augmented reality is a device in combining objects between 2D and 3D virtual worlds, there is information that has not been implemented directly to the user, then by providing a respons..Develops using projectors and laptops as information technology, besides the development of mobile (cellular) or android-based information technology that can make it easier for learning, especially the introduction of the solar system, the beginning of the solar system introduced various celestial bodies, both planets and surrounding celestial bodies, in class VI who received the material as a basis before going to the next level, but the teaching and learning process there are several factors that influence i if it is examined that there are elderly teachers who have difficulty keeping up with technological developments, from learning media support tools such as projectors and teaching aids are still very limited, and not all teachers use information technology as a learning medium, the purpose of which is to make an introduction to AR learning media applications android-based solar system for class VI, based on these 3 problems as a solution an educational application is needed that supports learning activities using android augmented reality for the introduction of the solar system with the marker based tracking method, the marker becomes a marker of 3D objects to bring up objects from the virtual world to the real which contains information on each of these objects, in other words visualizing the results of the marker directly into the real world, the final result is the creation of an AR application for learning the introduction of the solar system.
Berdasarkan Undang-Undang Republik Indonesia Nomor 37 Tahun 2009 Pasal 8 yang menyebutkan bahwa seorang dosen memiliki beban kerja paling sedikit 12 (duabelas) sks dan paling banyak 16 (enambelas) sks pada setiap semester sesuai dengan kualifikasi akademiknya. Saat ini STMIK Widuri sudah melakukan proses sharing knowledge antar dosen untuk membantu pengurusan jenjang jabatan akademik. Namun dalam pelaksanaannya ditemukan permasalahan. Pertama, dosen tidak aktif melaporkan kegiatan Tri Dharma sehingga jumlah dosen yang memiliki jabatan akademik hanya sebesar 41,60 persen. Hal ini dikarenakan minimnya informasi yang dimiliki dosen terkait tata cara untuk pengurusan jenjang jabatan akademik. Kedua, belum tersedianya media yang memfasilitasi dosen dalam hal berbagi pengetahuan dan pengalaman untuk pengurusan jabatan akademik menjadi terhambat dan lebih lama yang berarti proses untuk kenaikan karirnya membutuhkan kurun waktu yang lebih lama. Untuk itu peneliti mengajukan sebuah prototipe Knowledge Management System (KMS) dengan metode SECI dan pengumpulan data didapat melalui wawancara, obserbasi dan studi pustaka. Pengujian perangkat lunak menggunakan User Acceptance Test (UAT). Sedangkan untuk hasil dari penelitian ini menghasilkan prototipe KMS berbasis web dengan hasil pengujian mendapatkan presentase 76% yang artinya sistem dapat diterima dan sesuai dengan yang diharapkan.
Exemplary students are students of noble and accomplished character. Exemplary student assessments in schools are essential to motivate students to be better. Sekolah Bhakti YKKP is a school that plans to conduct an exemplary student assessment. The exemplary student assessment in SD Bhakti is taken from 8 aspects of assessment, namely: Average player ratings value, moral, discipline, attendance, point of offense, extracurricular activities of the race and book lover. A lot of data and different judging aspects become constraints in the assessment process, to solve this problem. The purpose of this research is to create a decision support system (SPK) as a solution to help schools in determining exemplary students. SPK applied is using Simple Additive Weighting (SAW) method, because this method can calculate various values based on predefined criteria and weights. After the calculation process is complete, the calculation result of the SAW method can be used to determine the student model based on the best class rating. Based on the results of the test using the PHP programming language and two methods of testing Black Box with an average percentage of 86% and testing Delone and McLean Model with an average percentage of 88%.
The development of mobile payments is in line with the increasing number of application developers making features that are easy to use. The readiness of users to use mobile payments in making transactions is the main thing, whether users trust the applications used in transactions. This study attempts to model a framework where the technology readiness index and the technology acceptance model are used. Respondents in the study were in Jakarta with a purposive sampling technique, amounting to 204. Data processing used SPSS and SmartPls 3.0 applications. The results of this study provide knowledge about the level of readiness in using the mobile payment application, giving rise to an attitude of optimism, but not from a security perspective. Users still feel that mobile payments are still not safe to make transactions online
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