Abstract-We introduce the use of Just-In-Time predictive control to enhance the stability of a two-wheeled robot. Just-InTime predictive control uses a database which includes a huge amounts of input-output data of the two-wheeled robot and predicts its future movements based on a Just-In-Time algorithm.
The purpose of this study was to design and test interactive multimedia games to enhance the emotional intelligence (EI) of deaf and hard of hearing (DHH) learners age 13 to 15 in Thailand. The main content of each of the six games focused on improving EI. The interactive multimedia game was tested with 10 DHH learners in a school for the deaf in the eastern part of Thailand over a 12-week period. The Thai Emotional Intelligence Screening Test (TEIST) served as a pre-and post-test. The results were analyzed using the Wilcoxon Signed-Rank test. The results of the study showed a significant improvement for emotional-self-control, empathy, problem-solving, self-regard, life-satisfaction, and peace in all participants. Overall results showed that the interactive multimedia games can have beneficial effects on the EI of DHH learners.
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