Subjects presented with coherent auditory and visual streams generally fuse them into a single percept. This results in enhanced intelligibility in noise, or in visual modification of the auditory percept in the McGurk effect. It is classically considered that processing is done independently in the auditory and visual systems before interaction occurs at a certain representational stage, resulting in an integrated percept. However, some behavioral and neurophysiological data suggest the existence of a two-stage process. A first stage would involve binding together the appropriate pieces of audio and video information before fusion per se in a second stage. Then it should be possible to design experiments leading to unbinding. It is shown here that if a given McGurk stimulus is preceded by an incoherent audiovisual context, the amount of McGurk effect is largely reduced. Various kinds of incoherent contexts (acoustic syllables dubbed on video sentences or phonetic or temporal modifications of the acoustic content of a regular sequence of audiovisual syllables) can significantly reduce the McGurk effect even when they are short (less than 4 s). The data are interpreted in the framework of a two-stage "binding and fusion" model for audiovisual speech perception.
While audiovisual interactions in speech perception have long been considered as automatic, recent data suggest that this is not the case. In a previous study, Nahorna et al. [(2012). J. Acoust. Soc. Am. 132, 1061-1077] showed that the McGurk effect is reduced by a previous incoherent audiovisual context. This was interpreted as showing the existence of an audiovisual binding stage controlling the fusion process. Incoherence would produce unbinding and decrease the weight of the visual input in fusion. The present paper explores the audiovisual binding system to characterize its dynamics. A first experiment assesses the dynamics of unbinding, and shows that it is rapid: An incoherent context less than 0.5 s long (typically one syllable) suffices to produce a maximal reduction in the McGurk effect. A second experiment tests the rebinding process, by presenting a short period of either coherent material or silence after the incoherent unbinding context. Coherence provides rebinding, with a recovery of the McGurk effect, while silence provides no rebinding and hence freezes the unbinding process. These experiments are interpreted in the framework of an audiovisual speech scene analysis process assessing the perceptual organization of an audiovisual speech input before decision takes place at a higher processing stage.
The human factors are an essential aspect to take into consideration in order to explain the level of public acceptability of new stereoscopic devices. A study using the Simulator Sickness Questionnaire allowed us to illustrate the differences in symptoms after the visualization of 3D images on a 3DTV screen and on a pair of prototype immersive 3D glasses. Also, the results of our study showed that the visualization task influenced the exploration of the scenes, and therefore influenced the evolution of the simulator sickness symptoms.
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