Purpose The social and work inclusion of people with disabilities is an important area of public action and research today. Future trends in the economy and lifestyle represent new challenges for the inclusion of disabled people. This paper aims to provide a bibliometric analysis of the growing amount of research publications currently dealing with problems associated with people with disabilities in employment. The papers are analysed to gain a perspective on any changes in the field. Design/methodology/approach In this study, the analysis is conducted using a literature review and bibliometric analysis techniques in particular. The bibliographic source supporting this analysis resulted from a search of Scopus using Disability, Employment and Work as search terms, which yielded 750 publications spanning the previous nine years. VOSviewer was applied to facilitate the analysis. Findings The findings indicate that up until 2016, the conversation revolved around health and employment, and from 2017 onwards the research has become more focused on the employment of people with disabilities. Socioeconomic factors affecting people with disabilities appear as one of the causes impairing their inclusion, such as the different intellectual disabilities curtailing their employment and education for work. Research limitations/implications This analysis limited itself to only one database and open access articles. Therefore, further research is needed with a larger bibliographic base covering other aspects related to the future of disability employment. Practical implications This review may serve as a valuable source of information for researchers for further investigations in this area. And to aid in the development of effective policies to address existing social stereotypes. Originality/value This research illustrates, through the use of VOSviewer, the present studies in the area of disability and employment and sets the foundations for further research.
In a context marked by a changing reality, where technology bursts in with increasing force and business models are increasingly disruptive, the university and marketing are faced with the challenge of adapting to future groups of professionals to the new demands. It is a text that tries to combine all the aspects that come together in the material and human development of a society that transfers the demand for a highly personalized treatment and that puts endless data, derived from their daily routines, collected thanks to the Internet of Things and that allows differentiating new lover profiles, paradoxically from their intimacy and who prefer to be identified by their psychological age and not by their numerical age. A point of view for which universities must be prepared and go further, since they must focus on the internationalization and social inclusion of workers, in light of the concepts of training and freedom. Resumen En un panorama marcado por una realidad cambiante, donde la tecnología irrumpe cada vez con mayor fuerza y los modelos de negocio cada vez son más disruptivos, a la universidad y al marketing se les presenta el reto de adaptar a las futuras hornadas de profesionales a las nuevas demandas. Se trata de un texto que trata de aunar todas las vertientes que confluyen en el desarrollo material y humano de una sociedad que traslada la exigencia de un trato muy personalizado y que pone al servicio de los especialistas en marketing un sinfín de datos, derivados de sus rutinas diarias, recabadas gracias al Internet of Things y que permite diferenciar nuevos perfiles amantes, paradójicamente de su intimidad y que prefieren ser identificados por su edad psicológica y no por su edad numérica. Un punto de vista para el que las universidades deben estar preparadas e ir más allá, ya que deben poner el foco en la internacionalización e inclusión social de los trabajadores, a la luz de los conceptos de capacitación y libertad.
Given the need for greater information technology literacy, as reflected in SDG 4 of the 2030 Agenda, it is necessary to motivate interest in information and communication technologies (ICT) from childhood. The aim of this study is to verify that the use of video games enables the development of an interest in children that favors digital competences related to leisure and education. To this end, the relationships among some of the most used video games by children (Brawl Stars, Roblox, and Fortnite) are analyzed. A sample of 371 children (aged 8 to 12) attending primary school in Spain was taken. Structural equation models were used to analyze the relationships between measurable and latent variables. The results show (i) the mediating role of fun use of ICT in achieving the educational use of ICT effect and (ii) the different levels of ICT use depending on gender.
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