Drawing with Robots is an activity that incorporates robots as a mechanism to facilitate tangible applications of basic art. This activity, which was conceived as an extension of the Hour of Code movement, seeks to reinforce the transition of abstract concepts to something more concrete. At the end of this "Second Hour of Code," students will have created a tangible artifact, which represents the knowledge acquired during the activity. Students were supported through a four-stage process as they 1) conceived of the task they would like a robot to perform, 2) developed the steps needed for the task to be performed, 3) decided how to implement the required steps, and 4) assessed whether the intended aims were achieved. At each stage of the process, the students were assisted in re-evaluating their goals. In this paper, we present a report of our participation in two Drawing with Robots events. This experience report summarizes the design of the activity, the lessons learned in its execution and a description of the engineering skills taught during these sessions. We found that the majority of the students who participated in our activities were able to learn such engineering skills as creativity, math, problem solving, programming, assessment and analytic skills as evidenced in the final artifacts that they created. We also share the observations from working with students and offer recommendations for others considering similar activities
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