In this paper we look at three different groups of games. The traditional payment methods for games, although they do have their problems, are typically less problematic from ethical perspective than their more modern counterparts. Payment methods such as lure-to-pay use psychological tricks to lock the player to the game. Whereas pay to pass boring parts or pay to win just use game-external mechanics to make the play easier, and thus intent to, and have consequences other than at least many of the players would want to. This paper is a first stab at the topic from a Moorean just-consequentialist perspective, and in future papers we intend to compare a wider range of philosophical methods, payment methods as well as look into empirical data on players views on the topic.
The information system StarSoft Wilma used to track and report on the adolescents' behaviour at school can cause problematic situations. These problems manifest themselves in various ways: many of the markings in the system are either wholly unnecessary or at least questionable in nature. This is made the adolescents (and some guardians/teachers) resent the system. In this paper these side-effects are looked through and compared with an analysis of posts in the Facebook-group 'Wilma Ruined My Life'. As conclusions we claim that the system can create an atmosphere of fear and suspicion amongst the students: resembling an Orwellian or panopticon-like environment which might undermine the students' ability to become full and capable members of an open democratic society.
Part 4: Health, Care, Well-Being and ICTInternational audienceHealthcare information systems and their development has risen to be an issue discussed widely amongst Finnish media and public. The discussion varies from the many faults in design, functionality, usability and the enormous costs these systems produce to the citizens as well as how to best fix these problems. Yet it seems that common terminology with eHealth systems in the discussion is lacking rendering the quality of the discussion far from where it could be. Hence this paper will focus on the issue of terminology-based problems in Finnish public eHealth development discussion
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