We consider a competitive facility location problem with two players. Players alternate placing points, one at a time, into the playing arena, until each of them has placed n points. The arena is then subdivided according to the nearest-neighbor rule, and the player whose points control the larger area wins. We present a winning strategy for the second player, where the arena is a circle or a line segment. We permit variations where players can play more than one point at a time, and show that the ÿrst player can ensure that the second player wins by an arbitrarily small margin.
We prove a general lemma on the existence of (1/r)-cuttings of geometric objects in Ed that satisfy certain properties. We use this lemma to construct (1/r)-cuttings of small size for arrangements of line segments in the plane and arrangements of triangles in 3-space; for line segments in the plane we obtain a cutting of size O(r+Ar2/n2), and for triangles in 3-space our cutting has size O(r2+c+Ar3/n3). Here A is the combinatorial complexity of the arrangement. Finally, we use these results to obtain new results for several problems concerning line segments in the plane and triangles in 3-space.
We present a near-quadratic time algorithm that computes a point inside a simple polygon P in the plane having approximately the largest visibility polygon inside P, and a near-linear time algorithm for finding the point that will have approximately the largest Voronoi region when added to an n-point set in the plane. We apply the same technique to find the translation that approximately maximizes the area of intersection of two polygonal regions in near-quadratic time, and the rigid motion doing so in near-cubic time.
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