As a part of their normative theory of expertise, Harry Collins and Robert Evans proposed that interactional expertise forms the third kind of knowledge, located between formal propositional knowledge and embodied skills. Interactional expertise refers to the capability to grasp the conceptual structure of another’s social world, and it is expressed as the ability to speak fluently the language spoken in that social world. According to their theory, it is a key concept of sociology, because it refers to the understanding and coordination of joint actions between members of different social groups. Collins and Evans have further claimed that minority social group members tend to outpace majority social group members in terms of interactional expertise. Drawing on ethnomethodology, we detail the ways in which interactional expertise is displayed and revealed in experiments. This allowed us to specify the underlying reasons for the distribution of interactional expertise between social groups. Our results indicate that the difference between the groups depends on whether a group is either actively maintained or a passive latent category, because interactional expertise provides for not only the crossing of social boundaries but also their maintenance. The minority social group members’ greater interactional expertise or competence is therefore proven to be illusory.
This article describes the use of a mixed methods research approach to explore the dynamics of social group construction with Imitation Game experiments. More specifically, we analyzed in which ways, and how effectively, people draw boundaries in social interaction. That is, we studied ways in which people distinguish between group members and outsiders. Our study included a group of active Christians (n = 20) and non-religious individuals (n = 19) in Finland. We conceptualized the Imitation Game as a mixed data collection instrument because it combines both qualitative and quantitative data in an integrated manner. As part of our analysis, we introduce an indicator called the Sequential Identification Ratio (SIR), which is an indicator of how accurately participants draw boundaries in the Imitation Game. The results based on the SIR indicate that group boundaries are established with 4 different strategies: experiential, epistemic, axiological, and linguistic. Finally, we show how a mixed methods researcher can conduct a form of quantitizing to use both quantitative and qualitative aspects of Imitation Game data.
This article uses a novel method—the Imitation Game—to search for lasting ethnic biculturalism. I address the case of Finland-Swedes and the Finnish-speaking majority in Finland. While it is known that most Finland-Swedes are fluent in two languages, Swedish and Finnish, the question remains whether they are fluent in two respective cultures. The Imitation Game investigates biculturalism and alternative acculturation paths as a function of cultural competences. As part of a mixed-methods analysis, I introduce the Group Relations Graph as a comparative framework to pinpoint acculturation paths based on whether members of the minority can exhibit competence in minority and majority culture. The findings display acculturation as a dynamic process of multiple concurrent acculturation paths: the studied groups are assimilated with respect to values and experiences, and separated in terms of knowledge and linguistic style. Finland-Swedes are a powerful minority group with both the resources and the intention to maintain a unique Finland-Swedish culture, yet in terms of cultural competences they appear indistinguishable from the Finnish-speaking majority—except for within the context of an ethnic enclave institution. Ultimately, the article posits a pessimistic assessment for the possibility of lasting biculturalism and, by extension, a multicultural society.
According to acculturation theories, members of immigrant second-generation minorities hold a broader cultural competence — a bicultural fluency — for living in two cultures, compared to members of the native majority who are mainly limited to the mainstream experience only. In this paper, we employ a new research method to acculturation research — the Imitation Game — to investigate this claim. Our case concerns second-generation Finnish Somalis and majority Finns. With a mixed-methods approach, we examine degrees of cultural competence among members of each group in their mutual interactions. Contrary to acculturation theories, the second-generation Finnish Somali cohort does not display greater bicultural fluency than the Finnish native majority. We show evidence of how cultural fragmentation among the Finnish Somalis and the prevailing social distance between them and majority Finns limit their chances of developing bicultural fluency. The result demonstrates partial sociocultural marginalization among the Finnish Somali second generation, and may indicate a higher risk of marginalization among second-generation immigrants than acculturation theories have suggested. This study presents the Imitation Game as a new way of outlining the sociocultural foundations of ethnic relations in the context of migration and integration, and pinpointing potential domains of social exclusion between or cultural division within groups.
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