<p><strong>Abstract.</strong> Over the recent years, the usage of semantic web technologies and Resources Description Framework (RDF) data models have been notably increased in many fields. Multiple systems are using RDF data to describe information resources and semantic associations. RDF data plays a very important role in advanced information retrieval, and graphs are efficient ways to visualize and represent real world data by providing solutions to many real-time scenarios that can be simulated and implemented using graph databases, and efficiently query graphs with multiple attributes representing different domains of knowledge. Given that graph databases are schema less with efficient storage for semi-structured data, they can provide fast and deep traversals instead of slow RDBMS SQL based joins allowing Atomicity, Consistency, Isolation and durability (ACID) transactions with rollback support, and by utilizing mathematics of graph they can enormous potential for fast data extraction and storage of information in the form of nodes and relationships. In this paper, we are presenting an architectural design with complete implementation of BIM-GIS integrated RDF graph database. The proposed integration approach is composed of four main phases: ontological BIM and GIS model’s construction, mapping and semantic integration using interoperable data formats, then an import into a graph database with querying and filtering capabilities. The workflows and transformations of IFC and CityGML schemas into object graph databases model are developed and applied to an intelligent urban mobility web application on a game engine platform validate the integration methodology.</p>
Abstract. Indoor localization has attracted the attention of researchers for wide applications in areas like construction, facility management, industries, logistics, and health. The Received Signal Strength (RSS) based fingerprinting method is widely adopted because it has a lower cost over other methods. RSS is a measurement of the power present in the received radio signal. While this fingerprinting method is very popular, there is a significant amount of effort required for collecting fingerprints for indoor space. In this paper, we propose an RSS fingerprinting method using Augmented Reality (AR) that does not rely on an external sensor resulting in ease of use and maintenance. This method uses spatial mapping techniques to help align the floor plan of existing buildings; then, after the alignment, we map local device coordinates to global coordinates. After this process, we partition the space in equally distanced reference points for RSS fingerprint collection. We developed an application for Microsoft HoloLens to align the floor plan and collect fingerprints on reference points. Then we tested collected fingerprints with existing RSS based indoor localization methods for its accuracy and performance.
Abstract. Thanks to the proliferation of commodity 3D devices such as HoloLens, one can have easy access to the 3D model of indoor building objects. However, this model does not match 2D available computer-aided design (CAD) models as the as-built model. To address this problem, in this study, a 3-step registration method is proposed. First, binary images, including walls and background, are generated for the 3D point cloud (PC) and the 2D CAD model. Then, 2D-to-2D corresponding pixels (CPs) are extracted based on the intersection of walls in each binary image of PC (BIPC) and binary CAD (BCAD) model. Since the 3D PC space coordinates (XYZ) of all BIPC's pixels are known, BIPC part of the 2D-to-2D CPs can be considered 3D. Lastly, the parameters of the 8-parameter affine are estimated using the 2D-to-3D CPs, which are pixel coordinates in BCAD model as well as their correspondences in the 3D PC space. Experimental results indicate the efficiency of our proposed method compared to manual registration.
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