This paper introduces a novel methodology for the classification of ancient Greek inscriptions according to the writer who carved them. Inscription writer identification is crucial for dating the written content, which in turn is of fundamental importance in the sciences of history and archaeology. To achieve this, we first compute an ideal or "platonic" prototype for the letters of each inscription separately. Next, statistical criteria are introduced to reject the hypothesis that two inscriptions are carved by the same writer. In this way, we can determine the number of distinct writers who carved a given ensemble of inscriptions. Next, maximum likelihood considerations are employed to attribute all inscriptions in the collection to the respective writers. The method has been applied to 24 Ancient Athenian inscriptions and attributed these inscriptions to six different identified hands in full accordance with expert epigraphists' opinions.
Abstract-In this paper, a methodology of general applicability is presented for answering the question if an artist used a number of archetypes to draw a painting or if he drew it freehand. In fact, the contour line parts of the drawn objects that potentially correspond to archetypes are initially spotted. Subsequently, the exact form of these archetypes and their appearance throughout the painting is determined. The method has been applied to celebrated Thera Late Bronze Age wall paintings with full success. It has been demonstrated that the artist or group of artists has used seven geometrical archetypes and seven corresponding well-constructed stencils (four hyperbolae, two ellipses, and one Archimedes' spiral) to draw the wall painting "Gathering of Crocus" in 1650 B.C. This method of drawing seems to be unique in the history of arts and of great importance for archaeology, and the history of mathematics and sciences, as well.Index Terms-Image line pattern analysis, archaeological image edge analysis, archaeological object reconstruction, curve fitting, statistical pattern matching.
This paper, introduces a new approach for the automated reconstructionreassembly of fragmented objects having one surface near to plane, on the basis of the 3D representation of their constituent fragments. The whole process starts by 3D scanning of the available fragments. The obtained representations are properly processed so that they can be tested for possible matches. Next, four novel criteria are introduced, that lead to the determination of pairs of matching fragments. These criteria have been chosen so as the whole process imitates the instinctive reassembling method dedicated scholars apply. The first criterion exploits the volume of the gap between two properly placed fragments. The second one considers the fragments" overlapping in each possible matching position. Criteria 3, 4 employ principles from calculus of variations to obtain bounds for the area and the mean curvature of the contact surfaces and the length of contact curves, which must hold if the two fragments match. The method has been applied, with great success, both in the reconstruction of objects artificially broken by the authors and, most important, in the 2 virtual reassembling of parts of wall-paintings belonging to the Mycenaic civilization (c.1300 BC.), excavated highly fragmented in Tyrins, Greece.
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