Perkembangan teknologi informasi dan komunikasi kini telah mengubah cara pandang dan bertindak masyarakat dalam menghabiskan waktu untuk bekerja dan mengatasi segala permasalahannya. Bentuk-bentuk perkembangan dan perubahan teknologi informasi pada dasarnya merubah aktifitas masyarakat dalam dunia nyata ke dalam aktifitas dunia maya. Banyak lagi bentuk perubahan lainnya terjadi dalam sendi-sendi kehidupan masyarakat yang dibawa oleh perkembangan dan kemajuan TI, tidak terkecuali, dalam dunia pendidikan. Dampak kemajuan TIK dalam dunia pendidikan sangatlah luar biasa. Berbagai model pembelajaran dengan memanfaatkan komputer seperti: e-learning (electronic learning), Computer Assisted Instruction (CAI), Computer Based Instruction (CBI), dan e-teaching (electronic teaching) sangat memungkinkan memfasilitasi perkembangan dunia pendidikan. Model pembelajaran tersebut memungkinkan pendidik dan peserta didik mencari bahan pembelajaran sendiri langsung dari situs-situs di internet melalui komputer sebagai sarana belajar. Kurikulum dan Pengajaran merupakan salah satu matakuliah wajib pada Jurusan Pendidikan Teknik Informatika. Berdasarkan kurikulum 2012, matakuliah tersebut diperoleh pada semester 3 (mahasiswa reguler) dan semester 1 (mahasiswa alih kredit). Salah satu model kurikulum yang dipelajari dalam matakuliah tersebut yaitu kurikulum tingkat satuan pendidikan (KTSP) dan kurikulum 2013. Berdasarkan pembelajaran kurikulum tingkat satuan pendidikan (KTSP) dan kurikulum 2013 sebelumnya, diidentifikasi beberapa permasalahan yaitu kurangnya minat dan perhatian mahasiswa pada mata kuliah kurikulum, sehingga diperlukan suatu metode atau media yang kreatif yang diharapkan dapat meningkatkan minat dan motivasi belajar mahasiswa pada mata kuliah kurikulum dan pengajaran. Adapun media pembelajaran yang dikembangkan yaitu media pembelajaran berbasis web untuk matakuliah Kurikulum dan Pengajaran. Desain pengembangan yang digunakan dalam mengembangkan media pembelajaran berbasis web untuk matakuliah Kurikulum dan Pengajaran ini yaitu dengan desain pengembangan model Dick & Carey.
This research aimed to demonstrate the existence of innovation in an evaluation model that is called the Description-Input-Verification-Action-Yack-Analysis-Nominate-Actualization (DIVAYANA) model as an evaluation model for the implementation of information technology-based learning at ICT vocational schools. This model can be used to determine the recommendation priority given to policy-makers to make decisions to optimize the implementation of information technology-based learning at the ICT vocational schools. This research was included in development research, with development stages that follow the Borg and Gall model design, which only focused on five stages. The five stages, included: research and information collecting, planning, develop preliminary form of product, preliminary field test, and main product revision. The subjects who were involved in the preliminary field test of the DIVAYANA model were 14 teachers from several ICT vocational schools in Bali. Determination of the research subject used purposive sampling technique. The reason for using this sampling technique is to make it easier to find subjects who understand and have critical thinking about the evaluation model. This research was carried out at ICT vocational schools in five districts in Bali province. The reason for choosing a research place at ICT vocational school is to show valid evidence that the DIVAYANA evaluation model is suitable for evaluating the information technology-based learning process at the level of vocational school. The data collection tools in the preliminary field test were questionnaires. The analysis technique that was used to analyze the quantitative data from the preliminary field test in this research was quantitative descriptive. The result of this research was in the form of effectiveness percentage level of the DIVAYANA model was 88.571%, so that this model was able to be categorized as an evaluation model that effective for information technology-based learning at ICT vocational schools.
One of the free platforms made by IT companies in the education sector in Indonesia can be used to facilitate online learning at home during the Covid-19 pandemic. The platform is called the SEVIMA EdLink. This platform needs to be known by academics and the wider community of education in the world. This platform provides facilities to make it easier for users to input material content and online assessment forms. The purpose of this research was to demonstrate the development of material contents of the ‘Program Evaluation’ subject and its assessment form that was embedded into the SEVIMA EdLink platform. The approach used in this research was a development based on the 4D model (Define, Design, Develop, and Disseminate). Subjects who were involved in testing the material contents were 29 students. The measuring instruments used in testing the material contents were questionnaires. Subjects who were involved in the content validity test for multiple-choice test questions were six experts, and two experts were involved in the content validity test for essay test questions. The tools used in testing the content validity of multiple-choice test questions or essay test questions were checklist documents. The analysis technique of the test results of the material contents was descriptive quantitative. The analysis technique for multiple-choice test questions and essay test questions was the comparison of content validity test results with the standard scores of content validity based on Guilford. This research results showed the quality percentage of material contents in the subject of ‘Program Evaluation’ was a good category. The content validity results of the multiple-choice test questions and essay test questions were both in the excellent category.
This study aimed at determining the learning outcomes of students who use digital books based on the kvisoft flipbook maker compared to the students without using digital books based on kvisoft flipbooks. It is because students learning outcomes were low so we use digital books based on kvisoft flipbook maker. This type of research was a quasi-experimental design with Post-test-Only Control Group Design. The data collection method used was the description test method to measure student learning outcomes. The learning outcome data were then analyzed using one-way ANOVA with prerequisite tests, namely the normality test and the homogeneity test. The results showed that there were several differences in the learning outcomes of students who used kvisoft flipbook-based digital books and students without using kvisoft flipbook-based digital books. The results of the analysis showed with a significance of 0.000. If the significance level is set = 0.05, and the significance value is smaller than α so that F is significant. This means that H0 was rejected and H1 was accepted, which states that there are differences in learning outcomes between students who took lessons using Kvisoft Flipbook Maker based digital books compared to the students who took lessons without using Kvisoft Flipbook Maker based digital books. The mean of experiment group was 84.56 and mean of control group was 70.32.
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