In this article we describe an interdisciplinary laboratory implemented thanks to the technology designed as part of the activities elaborated in the Mathematical High School Project by the research group of the Department of Mathematics of the University of Salerno. Four classes of different schools, led by their teachers and coordinated by university researchers, have produced an educational computer game by sharing the various statuses of the work in the cloud. The teaching activity was aimed at deepening literary texts concerning mathematics transformed into a game thanks to the skills acquired by the students in computer science in which the advancement in the various levels required the resolution of enigmas and mathematical riddles. In this work, we will also present the topics that lead us to evaluate in an extremely positive way the use of cloud computing in curricular teaching in a wide vision of knowledge.
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