INTRODUCTIONMany departments of higher education have bought microcomputers with which to teach thei r introductory courses in program design and development . They have many advantages i n comparison with main-frame and mini-computers : simple-to-understand operating systems , full-screen editors, good response times and, in many cases, colour graphics . Th e student response to using microcomputers is, on the whole, very positive, an d particularly so when programming projects are introduced which use interactive graphics . The use of graphics often motivates the students to produce more imaginative and comple x programs .Graphics is also a very good vehicle for developing a deeper understanding of numerou s topics in science such as population genetics, molecular structure, kinetics, mathematic s and statistics . When used by arts students, it has the same stimulating effect, althoug h for different reasons . In the humanities and arts-based subjects graphics is seen as a way of presenting information in a visual form which greatly increases the effectivenes s of man-machine communication . The importance of graphics in man-machine interaction i s amply demonstrated by the latest developments in microcomputer operating systems a s illustrated by Apple's Macintosh, Digital Research's GEM, and Microsoft's Windows (Swain e 1985) .We have, over the past four years, taught an introductory course in Program Design t o students who are not reading for a computing degree, but who wish to use computing as a tool in their main subjects which range right across the entire spectrum of Highe r Education, including Physics, Geology, Maths, Geography, Psychology, English, French , History and Philosophy . In just this short time span we have used six different model s of microcomputer : RML 380Z, RML 480Z, Victor/Sirius, Apricot PC, Apple Macintosh and R M Nimbus . All machines have a graphics capability, but each has offered a very differen t library of graphics routines . This has meant that the staff have to become proficient i n five different graphics systems, that program examples have to be substantially modifie d for each machine, and that students going on to a second year course have to learn a ne w set of graphics routines . Some might argue that learning more than one system of graphics would be beneficial t o the students, but the educational aim of our courses is not to teach graphics, but t o teach the principles of program design and development . We needed a graphics standar d that was the same for all our microcomputers (as far as the hardware would allow), an d that was quick and easy to learn and use, so that students could concentrate o n developing and designing the program, and would not have to spend too long in grapplin g with an inconsistent and arbitrary set of graphics primitives . Unfortunately there is a variety of very different graphics standards due to the problems outlined by Hopgoo d (1985) . EXISTING de facto STANDARDSIn principle the graphics standard proposed could be implemented for an...
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.