Nineteen boys aged 8 to 14 with a diagnosis of ADHD and 16 age-matched controls were compared in a virtual reality (VR) classroom version of a continuous performance task (CPT), with a second standard CPT presentation using the same projection display dome system. The Virtual Classroom included simulated "real-world" auditory and visual distracters. Parent ratings of attention, hyperactivity, internalizing problems, and adaptive skills on the Behavior Assessment System for Children (BASC) Monitor for ADHD confirmed that the ADHD children had more problems in these areas than controls. The difference between the ADHD group (who performed worse) and the control group approached significance (p = .05; adjusted p = .02) in the Virtual Classroom presentation, and the classification rate of the Virtual Classroom was better than when the standard CPT was used (87.5% versus 68.8%). Children with ADHD were more affected by distractions in the VR classroom than those without ADHD. Results are discussed in relation to distractibility in ADHD.
A procedure for the evaluation of fluctuations in perceived pain intensity among chronic pain patients is described, and its psychometric properties and clinical and heuristic utility are examined. A heterogeneous sample of 97 chronic pain patients recorded 2 weeks of hourly self-monitored pain intensity (SMPI), completed a structured interview and several questionnaires, and established behavioral goals prior to participation in a pain rehabilitation program. Three variables were derived from the SMPI data: mean SMPI, variability, and number of missing observations. A series of analyses supported both the test-retest reliability and the concurrent validity of SMPI. Significant correlations with measures of depression, anxiety, marital satisfaction, perceived life interference, and activity levels were interpreted as support for the conceptual validity of SMPI within a cognitive-behavioral perspective. The utility of SMPI in predicting rehabilitation outcomes was also demonstrated.
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