While transmedia storytelling surrounds us in our daily lives as we experience ubiquitous market campaigns, there is a dearth of documented instances of transmedia storytelling being used for curricular purposes within formalized learning environments. This paper discusses the theory, design, and implementation of a transmedia story used as an avenue to further contextualize and unpack several works by Edgar Allen Poe in a 9 th and 10 th grade language arts class in the United States. Connections to game literature are made. Teacher and student responses to the experience are documented.
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