Virtual Reality (VR) technology can be used to influence performance on endurance exercises. In this study, we focused on manipulating perception of own-body strength by exercising in VR as a muscular avatar. In this repeated-measure study, twenty-nine participants performed biceps curl exercise in a maximum repetitions protocol, up to exhaustion. The exercise was done either in VR as a muscular avatar, or without VR, in front of the mirror. Dependent variables were the number of exercise repetitions and self-reported exertion. We also controlled blood glucose level, perceived weight of the barbell and level of embodiment. Participants performed significantly more biceps curl repetitions in the VR condition (Z = -2.05, p < .05) with an effect size of d = 0.36. The self-reported effort did not differ significantly between conditions. The results of this study may have an applied significance since number of exercise repetitions is an ecologically valid measure, directly relevant to real training protocols.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2025 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.