Participation is key to building an equitable, realistic and democratic future. Yet a lack of agency in decision making and agenda-setting is a growing phenomenon in the design of digital public services. We call this pseudo-participation by and in design. The configuration of digital artifacts and/or processes can provide an illusion of participation but lack supportive processes and affordances to allow meaningful participation to happen. This exploratory paper examines the realm of pseudo-participation in the design of public digital services through two concepts: 1) pseudo-participation by design, digital interfaces, and tools that provide the illusion of participation to the people, 2) pseudo-participation in design, processes in which those affected by the design decisions are marginalized and not given any agency. We contribute to the re-imagination of participatory design in modern societies where the role of politics has become ubiquitous and is yet to be critically scrutinized by designers. CCS CONCEPTS • Applied computing → E-government; • Human-centered computing → Interaction design process and methods.
The word "robot" frequently conjures unrealistic expectations of utilitarian perfection: tireless, efficient, and flawless agents. However, real-world robots are far from perfect-they fail and make mistakes. Thus, roboticists should consider altering their current assumptions and cultivating new perspectives that account for a more complete range of robot roles, behaviors, and interactions. To encourage this, we explore the use of metaphors for generating novel ideas and reframing existing problems, eliciting new perspectives of human-robot interaction. Our work makes two contributions. We (1) surface current assumptions that accompany the term "robots," and (2) present a collection of alternative perspectives of interaction with robots through metaphors. By identifying assumptions, we provide a comprehensible list of aspects to reconsider regarding robots' physicality, roles, and behaviors. Through metaphors, we propose new ways of examining how we can use, relate to, and co-exist with the robots that will share our future.
As spaces for learning about Computer-Supported Collaborative Work (CSCW) research and practice (e.g., university classes, academic and industry labs, conferences) become more diverse, there is a pressing need to revise the universal collaborative and pedagogical structures supporting them.
The CSCW community has long discussed the ethics and politics of sociotechnical systems and how they become embedded in society and public policy [5,11,13,20,30]. In light of the Black Lives Matter protests and Hong Kong protests, technologies such as facial recognition and contact tracing have re-invigorated conversations about the ethical and social responsibility of tech corporations,
As the push for intersection between decolonial and post-colonial Decoloniality, HCI, design, research, manifesto, pluriversality, pathperspectives and technology design and HCI continues to grow, ways the natural challenge of embracing diferent ways of approaching
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