Abstract-The famous max-flow min-cut theorem states that a source node can send information through a network ( ) to a sink node at a rate determined by the min-cut separating and . Recently, it has been shown that this rate can also be achieved for multicasting to several sinks provided that the intermediate nodes are allowed to re-encode the information they receive. We demonstrate examples of networks where the achievable rates obtained by coding at intermediate nodes are arbitrarily larger than if coding is not allowed. We give deterministic polynomial time algorithms and even faster randomized algorithms for designing linear codes for directed acyclic graphs with edges of unit capacity. We extend these algorithms to integer capacities and to codes that are tolerant to edge failures.
Abstract. We present a route planning technique solely based on the concept of node contraction. The nodes are first ordered by 'importance'. A hierarchy is then generated by iteratively contracting the least important node. Contracting a node v means replacing shortest paths going through v by shortcuts. We obtain a hierarchical query algorithm using bidirectional shortest-path search. The forward search uses only edges leading to more important nodes and the backward search uses only edges coming from more important nodes. For fastest routes in road networks, the graph remains very sparse throughout the contraction process using rather simple heuristics for ordering the nodes. We have five times lower query times than the best previous hierarchical Dijkstrabased speedup techniques and a negative space overhead, i.e., the data structure for distance computation needs less space than the input graph. CHs can be combined with many other route planning techniques, leading to improved performance for many-to-many routing, transit-node routing, goal-directed routing or mobile and dynamic scenarios.
We survey recent advances in algorithms for route planning in transportation networks. For road networks, we show that one can compute driving directions in milliseconds or less even at continental scale. A variety of techniques provide different trade-offs between preprocessing effort, space requirements, and query time. Some algorithms can answer queries in a fraction of a microsecond, while others can deal efficiently with real-time traffic. Journey planning on public transportation systems, although conceptually similar, is a significantly harder problem due to its inherent time-dependent and multicriteria nature. Although exact algorithms are fast enough for interactive queries on metropolitan transit systems, dealing with continent-sized instances requires simplifications or heavy preprocessing. The multimodal route planning problem, which seeks journeys combining schedule-based transportation (buses, trains) with unrestricted modes (walking, driving), is even harder, relying on approximate solutions even for metropolitan inputs. *
Abstract. We survey recent trends in practical algorithms for balanced graph partitioning, point to applications and discuss future research directions.
Suffix trees and suffix arrays are widely used and largely interchangeable index structures on strings and sequences. Practitioners prefer suffix arrays due to their simplicity and space efficiency while theoreticians use suffix trees due to linear-time construction algorithms and more explicit structure. We narrow this gap between theory and practice with a simple linear-time construction algorithm for suffix arrays. The simplicity is demonstrated with a C++ implementation of 50 effective lines of code. The algorithm is called DC3, which stems from the central underlying concept of difference cover . This view leads to a generalized algorithm, DC, that allows a space-efficient implementation and, moreover, supports the choice of a space--time tradeoff. For any v ∈ [1, √n ], it runs in O( vn ) time using O( n / √v ) space in addition to the input string and the suffix array. We also present variants of the algorithm for several parallel and hierarchical memory models of computation. The algorithms for BSP and EREW-PRAM models are asymptotically faster than all previous suffix tree or array construction algorithms.
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