Background
Many societies are facing demographic changes that challenge the viability of health and welfare systems. Serious games for health care and ambient assisted living (AAL) offer health benefits and support for older adults and may mitigate some of the negative effects of the demographic shift.
Objective
This study aimed to examine the acceptance of serious games to promote physical health in AAL environments. Since AAL environments are designed specifically to support independent living in older adults, we studied the relationship among age and user diversity, performance in the game, and overall usability and acceptance evaluation.
Methods
We developed a motion-based serious exercise game for prototypical AAL environments. In two evaluations, outside (n=71) and within (n=64) the AAL environment, we investigated the influence of age, gender, self-efficacy in interacting with technology, need for achievement on performance, effect of the game, usability evaluation of the game, and overall acceptance.
Results
Both games were evaluated as easy to use and fun to play. Both game interventions had a strong pain-mitigating effect in older adults (game 1: −55%, P=.002; game 2: −66%, P=.01).
Conclusions
Serious exercise games outside and inside AAL environments can contribute to individuals’ health and well-being and to the stability of health care systems.
The Industrial Internet-of-Things (IIoT) promises significant improvements for the manufacturing industry by facilitating the integration of manufacturing systems by Digital Twins. However, ecological and economic demands also require a cross-domain linkage of multiple scientific perspectives from material sciences, engineering, operations, business, and ergonomics, as optimization opportunities can be derived from any of these perspectives. To extend the IIoT to a true
Internet of Production
, two concepts are required: first, a complex, interrelated network of Digital Shadows which combine domain-specific models with data-driven AI methods; and second, the integration of a large number of research labs, engineering, and production sites as a World Wide Lab which offers controlled exchange of selected, innovation-relevant data even across company boundaries. In this article, we define the underlying Computer Science challenges implied by these novel concepts in four layers:
Smart human interfaces
provide access to information that has been generated by
model-integrated AI
. Given the large variety of manufacturing data, new
data modeling
techniques should enable efficient management of Digital Shadows, which is supported by an
interconnected infrastructure
. Based on a detailed analysis of these challenges, we derive a systematized research roadmap to make the vision of the Internet of Production a reality.
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