Abstract-We present a fully automatic approach to real-time 3D face reconstruction from monocular in-the-wild videos. With the use of a cascaded-regressor based face tracking and a 3D Morphable Face Model shape fitting, we obtain a semi-dense 3D face shape. We further use the texture information from multiple frames to build a holistic 3D face representation from the video frames. Our system is able to capture facial expressions and does not require any person-specific training. We demonstrate the robustness of our approach on the challenging 300 Videos in the Wild (300-VW) dataset. Our real-time fitting framework is available as an open source library at http://4dface.org.
We present an efficient algorithmic framework for constructing multi-level hp-bases that uses a dataoriented approach that easily extends to any number of dimensions and provides a natural framework for performance-optimized implementations. We only operate on the bounding faces of finite elements without considering their lower-dimensional topological features and demonstrate the potential of the presented methods using a newly written open-source library. First, we analyze a Fichera corner and show that the framework does not increase runtime and memory consumption when compared against the classical p-version of the finite element method. Then, we compute a transient example with dynamic refinement and derefinement, where we also obtain the expected convergence rates and excellent performance in computing time and memory usage.
The direct numerical simulation of metal additive manufacturing processes such as laser powder bed fusion is challenging due to the vast differences in spatial and temporal scales. Classical approaches based on locally refined finite elements combined with time-stepping schemes can only address the spatial multi-scale nature and provide only limited scaling potential for massively parallel computations. We address these shortcomings in a space-time Galerkin framework where the finite element interpolation also includes the temporal dimension. In this setting, we construct four-dimensional meshes that are locally refined towards the laser spot and allow for varying temporal accuracy depending on the position in space. By splitting the mesh into conforming time-slabs, we recover a stepwise solution to solve the space-time problem locally in time at this slab; additionally, we can choose time-slab sizes significantly larger than classical time-stepping schemes. As a result, we believe this setting to be well suited for large-scale parallelization. In our work, we use a continuous Galerkin–Petrov formulation of the nonlinear heat equation with an apparent heat capacity model to account for the phase change. We validate our approach by computing the AMB2018-02 benchmark, where we obtain an excellent agreement with the measured melt pool shape. Using the same setup, we demonstrate the performance potential of our approach by hatching a square area with a laser path length of about one meter.
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