To extend a broad application of blockchain technology to the fields of online English education, this paper aims to improve a virtual platform for English teaching and learning of landscape design majors, mainly composed of presentation layer, business layer, and data layer by analyzing the performance of the proposed algorithm, and comparing with other existing algorithms. In the platform, through the service layer, the communication between the presentation layer and the data layer is completed, and the data in the data layer is transferred to the presentation layer. The user first establishes a connection with the server in the presentation layer. Using the transmitted data information, the server assigns an identifier to the user and establishes a role model. Users can download the teaching courseware through the server and simulate the real learning scene by controlling the interaction of XAML files. The results show that the virtual teaching platform makes the interconnection of users (students and teachers), machines, and things at any time and any place; realizes information self-verification, transmission, deep unsupervised learning, and management; and gives students a more realistic visual experience in high security.
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