In today's digital world many individuals spend their day in front of a computer or mobile phone for entertainment. Individuals enjoy a more sedentary lifestyle from advances in technology. This is one of the leading factors contributing to a decrease in fitness level for large parts of the populations in developed countries. We want to design a mobile role-playing game (RPG) where the character evolves based on the exercises the user performs in reality. This design can motivate and persuade a potentially large demographic of users to engage in physical activity for an extended period of time through the enjoyment of an engaging game. This novel application has shown the capability of automatically identifying and counting the exercises performed by the user. This automatic activity recognition and numeration is performed solely through the accelerometer of a single smartphone held by the user while exercising. The type and amount of exercise improve the characters speed, strength, and stamina based on the type and amount of exercise performed.
Wellness is an important issue and there is a large market of health-conscious individuals who try to eat more nutritious foods and exercise regularly. With cell phones increasingly integrated into our lives, it is not a new idea to use phones as a tool in encouraging people to be healthy.This project focuses on developing a cell phone application to not only help people keep track of their health-related habits, but to use social networking to give users further motivation to stay fit and to empower them to spread their own wellness tips to a broad audience of similar users. The application also accesses cell phone sensors like GPS to actively interpret how locations the user frequents have an effect on health. This work is applicable to many pervasive information systems for health care, and this research will lead to advances in analyzing sparse, highly uncertain temporal and spatial data and its application to patterns of human behavior.
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