Programming is one of the most required skills set in today’s IT world. Students find it difficult to learn complex programming structure with different syntax. In general, they can learn through online courses or by using books. However, sometimes, it shuttles the thrust of learning programming as it follows some traditional methodologies and it is true that there is no innovative or interesting way to learn programming conceptually. Hence, an interactive and gamified mode of learning is essential and has been developed using unity 3D. As a result of the transition from the Information Age to the Experience Age, educators face significant challenges. Students, for example, are passive and disengaged, and they might even struggle to see the significance of what they are learning to their existences; additionally, important skills required for 21st century learners – such as empathy, organizational theory, creativity, supercomputing literacy, and analytical thinking – are difficult to teach. Virtual reality, as an immersive, hands-on learning tool, has the potential to play a distinctive role in meeting these educational challenges. In this paper, we show how the attributes of virtual reality can lead to new possibilities for learners. We wrap up by discussing suggestions and next steps.
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