Abstract-Colonoscopy is the gold standard for colon cancer screening though still some polyps are missed, thus preventing early disease detection and treatment. Several computational systems have been proposed to assist polyp detection during colonoscopy but so far without consistent evaluation. The lack of publicly available annotated databases has made it difficult to compare methods and to assess if they achieve performance levels acceptable for clinical use. The Automatic Polyp Detection subchallenge, conducted as part of the Endoscopic Vision Challenge (http://endovis.grand-challenge.org) at the international conference on Medical Image Computing and Computer Assisted Intervention (MICCAI) in 2015, was an effort to address this need. In this paper, we report the results of this comparative evaluation of polyp detection methods, as well as describe additional experiments to further explore differences between methods. We define performance metrics and provide evaluation databases that allow comparison of multiple methodologies. Results show that convolutional neural networks (CNNs) are the state of the art. Nevertheless it is also demonstrated that combining different methodologies can lead to an improved overall performance.
We propose a fully automatic method for learning gestures on big touch devices in a potentially multi-user context. The goal is to learn general models capable of adapting to different gestures, user styles and hardware variations (e.g. device sizes, sampling frequencies and regularities). Based on deep neural networks, our method features a novel dynamic sampling and temporal normalization component, transforming variable length gestures into fixed length representations while preserving finger/surface contact transitions, that is, the topology of the signal. This sequential representation is then processed with a convolutional model capable, unlike recurrent networks, of learning hierarchical representations with different levels of abstraction.To demonstrate the interest of the proposed method, we introduce a new touch gestures dataset with 6591 gestures performed by 27 people, which is, up to our knowledge, the first of its kind: a publicly available multi-touch gesture dataset for interaction.We also tested our method on a standard dataset of symbolic touch gesture recognition, the MMG dataset, outperforming the state of the art and reporting close to perfect performance.
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