For the non-local denoising approach presented by Buades et al., remarkable denoising results are obtained at high expense of computational cost. In this paper, a new algorithm that reduces the computational cost for calculating the similarity of neighborhood windows is proposed. We first introduce an approximate measure about the similarity of neighborhood windows, then we use an efficient Summed Square Image (SSI) scheme and Fast Fourier Transform (FFT) to accelerate the calculation of this measure. Our algorithm is about fifty times faster than the original non-local algorithm both theoretically and experimentally, yet produces comparable results in terms of mean-squared error (MSE) and perceptual image quality.
Previous methods for soft shadows numerically integrate over many light directions at each receiver point, testing blocker visibility in each direction. We introduce a method for real-time soft shadows in dynamic scenes illuminated by large, low-frequency light sources where such integration is impractical. Our method operates on vectors representing low-frequency visibility of blockers in the spherical harmonic basis. Blocking geometry is modeled as a set of spheres; relatively few spheres capture the low-frequency blocking effect of complicated geometry. At each receiver point, we compute the product of visibility vectors for these blocker spheres as seen from the point. Instead of computing an expensive SH product per blocker as in previous work, we perform inexpensive vector sums to accumulate the log of blocker visibility. SH exponentiation then yields the product visibility vector over all blockers. We show how the SH exponentiation required can be approximated accurately and efficiently for low-order SH, accelerating previous CPUbased methods by a factor of 10 or more, depending on blocker complexity, and allowing real-time GPU implementation.
Existing video object cutout systems can only deal with limited cases. They usually require detailed user interactions to segment real-life videos, which often suffer from both inseparable statistics (similar appearance between foreground and background) and temporal discontinuities (e.g. large movements, newly-exposed regions following disocclusion or topology change).In this paper, we present an efficient video cutout system to meet this challenge. A novel directional classifier is proposed to handle temporal discontinuities robustly, and then multiple classifiers are incorporated to cover a variety of cases. The outputs of these classifiers are integrated via another classifier, which is learnt from real examples. The foreground matte is solved by a coherent matting procedure, and remaining errors can be removed easily by additive spatio-temporal local editing. Experiments demonstrate that our system performs more robustly and more intelligently than existing systems in dealing with various input types, thus saving a lot of user labor and time.
Previous methods for soft shadows numerically integrate over many light directions at each receiver point, testing blocker visibility in each direction. We introduce a method for real-time soft shadows in dynamic scenes illuminated by large, low-frequency light sources where such integration is impractical. Our method operates on vectors representing low-frequency visibility of blockers in the spherical harmonic basis. Blocking geometry is modeled as a set of spheres; relatively few spheres capture the low-frequency blocking effect of complicated geometry. At each receiver point, we compute the product of visibility vectors for these blocker spheres as seen from the point. Instead of computing an expensive SH product per blocker as in previous work, we perform inexpensive vector sums to accumulate the log of blocker visibility. SH exponentiation then yields the product visibility vector over all blockers. We show how the SH exponentiation required can be approximated accurately and efficiently for low-order SH, accelerating previous CPUbased methods by a factor of 10 or more, depending on blocker complexity, and allowing real-time GPU implementation.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.