SUMMARYThis paper presents a passive dynamic walking model with toed feet that can walk down a gentle slope under the action of gravity alone. The model is the simplest of its kind with a point mass at the hip and two rigid legs each hinged at the hip on the one end and equipped with toed foot on the other end. We investigate two cases of the model, one with massless legs and another with infinitesimal leg masses. Rotation of the stance foot about the toe joint is initiated by ankle-strike, which is caused by the inelastic collision of the stance leg with a stop mounted on the stance foot. Numerical simulations of walking show that larger step lengths, higher speeds, stability, and energy efficiency can be achieved than what is achievable by a point-feet walker of same hip mass and leg lengths. Period-two gait of a point-feet walker is compared with period-one gait of the toed-feet walker and the mechanism responsible for achieving longer step lengths is described. It is shown that the advantage of the proposed walker comes from its relation to arc-feet walker. The characteristics of deterministic gait with infinitesimal leg masses is compared with that of nondeterministic gait with zero leg masses. It is shown that deterministic gait does not give maximum speed and efficiency compared to nondeterministic gait with swing leg control. Finally, active dynamic walking of the proposed walker is discussed.
A virtual maintenance system in a virtual environment can be used to simulate a real-world maintenance system. The efficiency of the simulation depends mainly on the assembly/disassembly task sequence. During simulation, path planning of mechanical parts becomes an important factor since it affects the overall efficiency of the maintenance system in terms of saving energy and time. Therefore, planners must consider the path-planning factors under constraints such as obstacles and the initial/final positions of the parts, as well as the assembly sequence such as number of gripper exchanges and direction changes. We propose a novel optimal assembly algorithm that considers the assembly sequence of mechanical parts and the path-planning factors for a virtual maintenance simulation system. The genetic algorithm is used to determine the optimal sequence of parts to minimize the numbers of gripper exchanges and direction changes, as well as find a repulsive force radius by using the potential field method to generate the shortest optimal distance for transferring each part during the assembly operation. By applying the proposed algorithm to a virtual maintenance system, users can be haptically guided to the optimized assembly solution during mechanical parts assembly operations.
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