An intensional model for the programming language PCF is described, in which the types of PCF are interpreted by games, and the terms by certain "history-free" strategies. This model is shown to capture definability in PCF. More precisely, every compact strategy in the model is definable in a certain simple extension of PCF. We then introduce an intrinsic preorder on strategies, and show that it satisfies some striking properties, such that the intrinsic preorder on function types coincides with the pointwise preorder. We then obtain an order-extensional fully abstract model of PCF by quotienting the intensional model by the intrinsic preorder. This is the first syntax-independent description of the fully abstract model for PCF. (Hyland and Ong have obtained very similar results by a somewhat different route, independently and at the same time).We then consider the effective version of our model, and prove a Universality Theorem: every element of the effective extensional model is definable in PCF. Equivalently, every recursive strategy is definable up to observational equivalence.The Full Abstraction Problem for PCF [Plo77, Mil77, BCL85, Cur92b] is one of the longest-standing problems in the semantics of programming languages. There is quite widespread agreement that it is one of the most difficult; there is much less agreement as to what exactly the problem is, or more particularly as to the precise criteria for a solution. The usual formulation is that one wants a "semantic characterization" of the fully abstract model (by which we mean the inequationally fully abstract order-extensional model, which Milner proved to be uniquely specified up to isomorphism by these properties [Mil77]). The problem is to understand what should be meant by a "semantic characterization".Our view is that the essential content of the problem, what makes it important, is that it calls for a semantic characterization of sequential, functional computation at higher types. The phrase "sequential functional computation" deserves careful consideration. On the one hand, sequentiality refers to a computational process extended over time, not a mere function; on the other hand, we want to capture just those sequential computations *
We present a game semantics for Linear Logic, in which formulas denote games and proofs denote winning strategies. We show that our semantics yields a categorical model of Linear Logic and prove full completeness for Multiplicative Linear Logic with the MIX rule: every winning strategy is the denotation of a unique cut-free proof net. A key role is played by the notion of history-free strategy; strong connections are made between history-free strategies and the Geometry of Interaction. Our semantics incorporates a natural notion of polarity, leading to a refined treatment of the additives. We make comparisons with related work by Joyal. Blass, et al.
We develop a model for timed, reactive computation by extending the asynchronous, untimed concurrent constraint programming model in a simple and uniform way. In the spirit of process algebras, we develop some combinators expressible in this model, and reconcile their operational, logical and denotational character. We show how programs may be compiled into finite-state machines with loop-fiee computations at each state, thus guaranteeing bounded response time.
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