Swarming is a tactical approach considered in modern armies combat activities conceptualisation. More intensive research of military application of swarming began after 2000, mostly in the areas of unmanned air, underwater, and ground vehicles, as well as in air force, navy and some special ground force units. In spite of relative inconveniences of contemporary main battle tanks to act as swarmers, some of initial results of the armoured mobile platforms swarming research have been presented. The motivation for the research is that adaptation of contemporary tanks for swarming could prolong their working life until the new generation comes, and could be the best investment in medium and smaller countries armies modernisation. Brief survey of the till date research, description of the simulation model and the results of experiments simulating swarming of the battalion-sized group of armed mobile platforms, defending territory from superior adversary unit, have been considered in the paper.
This paper addresses the basic functionalities and properties of displays aimed to be used in modern armoured fighting vehicles (AFV). The paper also establishes a basis to determine the opportunities for a different technology application in the harsh AFV environment. The AFV displays are specified by active area, footprint size and other characteristics such as luminance, resolution, viewing envelope, colour, grey scale, night vision compatibility, and sun light readability. Also, some specific requirements for AFV display properties related to AFV application environment are discussed. This paper further provides a short overview of the key technologies used in display design and their compliance with basic AFV requirements. After ruggedisation of the Commercial Off The Shelf-COTS AMLCD flat panels have been successfully applied, they obtained dominant application in AFV displays. It seems that AMLCD display application in AFV will dominate during this decade.
Dr Radomir Jankovi}, pukovnik, dipl. in`. Vojnotehni~ki institut, Beograd Rezime: Predmet ovog rada je ra~unarska simulacija utro{ka municije do prvog pogotka glavnih oru|a dva tenka u iznenadnom sukobu. Prvi pogodak je bitan, jer ~esto ima presudan uticaj na krajnji ishod sukoba tenkova. Tenkovi su naoru`ani razli~itim glavnim oru|ima, od kojih je jedno protivoklopna vo|ena raketa, a drugo top sa brzim potkalibarnim probojnim projektilima. Definisan je iznenadni sukob tenkova, date su polazne pretpostavke i prikazan je simulacioni model pomo}u grafi~ke predstave kretanja platformi, matemati~kih transformacija i algoritamskog opisa. Model je implementiran pomo}u simulacionog jezika GPSS World. Analizirani su rezultati 10 eksperimenata, pri razli~itim vrednostima po~etnog rastojanja tenkova u iznenadnom sukobu. Klju~ne re~i: simulacija, tenk, sukob, glavno oru|e, utro{ak municije.
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