This study aims to characterize the state-of-the-art of the software startup education by analyzing and identifying best practices, opportunities and gaps on this field. To do so, we conducted a systematic mapping study in order to analyze and evaluate studies on software startup education. As a result, we found 31 publications in this process. These studies were classified into four categories: real projects, multidiscipline, environment and teaching. We concluded that research on software startup education is still scarce. Furthermore, there are several gaps and opportunities to be explored in future works. One of them is the difficulty in providing a real world experience in a educational setting. Successful cases reported combine three major components: real world projects, the right environment and a multidisciplinary context.
Startups face a dynamic environment and need to overcome several challenges in order do become successful. One of these challenges is related to the software requirement process. Since the customer is often unknown in a startup, the development team must find a strategy to avoid developing features that will not meet customers needs. This work presents the application of the customer development process for software requirement activities. Our preliminary results indicate that using customer development can help development teams improve their software requirement elicitation processes.
Training students on mobile application development inherits the challenges of teaching software engineering where the target computer is a device that has a large number of features accessible by software. Furthermore, the most related experience in teaching students reveals difficulties in developing software engineering competencies. In this paper we present results from an iOS course held in a smart learning environment that adopted the Challenge Based Learning framework as the teaching methodology. Our results indicate that combining an active methodology along with an engaging environment can foster and improve software development learning.
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