Figure 1: The three uni-directional Cross-Reality pinpointing techniques explored in the first study (from left to right): no visual feedback, audio only via voice clips; a highlight outlining the object (in white); and a three-dimensional arrow.Figure 2: Two of techniques explored in the second study in the context of bi-directional Cross-Reality pinpointing. Left -a pointing action from the tablet user, from the perspective of the user in VR. Inspired by Ibayashi et al. [12], we have added a pulse element that travels the scene and enables vibrotactile feedback when passing through the VR user. This enables she or he to be aware of this action even if facing some other direction. Right -a pointing action by the VR user (tracked via the handheld controllers), and how this is represented to the tablet user.
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