We study some existing techniques for solving mean-payoff games (MPGs), improve them, and design a randomized algorithm for solving MPGs with currently the best expected complexity.
The problem of determining the coarsest partition stable with respect to a given binary relation, is known to be equivalent to the problem of finding the maximal bisimulation on a given structure. Such an equivalence has suggested efficient algorithms for the computation of the maximal bisimulation relation. In this paper the simulation problem is rewritten in terms of coarsest stable partition problem allowing a more algebraic understanding of the simulation equivalence. On this ground, a new algorithm for deciding simulation is proposed. Such a procedure improves on either space or time complexity of previous simulation algorithms.
Abstract. We consider two-player games with imperfect information and quantitative objective. The game is played on a weighted graph with a state space partitioned into classes of indistinguishable states, giving players partial knowledge of the state. In an energy game, the weights represent resource consumption and the objective of the game is to maintain the sum of weights always nonnegative. In a mean-payoff game, the objective is to optimize the limit-average usage of the resource. We show that the problem of determining if an energy game with imperfect information with fixed initial credit has a winning strategy is decidable, while the question of the existence of some initial credit such that the game has a winning strategy is undecidable. This undecidability result carries over to mean-payoff games with imperfect information. On the positive side, using a simple restriction on the game graph (namely, that the weights are visible), we show that these problems become EXPTIME-complete.
Abstract. A weighted automaton is functional if any two accepting runs on the same finite word have the same value. In this paper, we investigate functional weighted automata for four different measures: the sum, the mean, the discounted sum of weights along edges and the ratio between rewards and costs. On the positive side, we show that functionality is decidable for the four measures. Furthermore, the existential and universal threshold problems, the language inclusion problem and the equivalence problem are all decidable when the weighted automata are functional. On the negative side, we also study the quantitative extension of the realizability problem and show that it is undecidable for sum, mean and ratio. We finally show how to decide whether the language associated with a given functional automaton can be defined with a deterministic one, for sum, mean and discounted sum. The results on functionality and determinizability are expressed for the more general class of functional group automata. This allows one to formulate within the same framework new results related to discounted sum automata and known results on sum and mean automata. Ratio automata do not fit within this general scheme and different techniques are required to decide functionality.
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