Summary As it is known that the whole world is battling against the Corona Virus Disease or COVID19 and trying their level best to stop the spread of this pandemic. To avoid the spread, several countries like China, Italy, Spain, America took strict measures like nationwide lockdown or by cordoning off the areas that were suspected of having risks of community spread. Taking cues from the foreign counterparts, the government of India undertook an important decision of nationwide full lockdown on March 25th which was further extended till May 4th, 2020 (47 days‐full lockdown). Looking at the current situation government of India pushed the lockdown further with eased curbs, divided the nation into green, orange and red zones, rapid testing of citizens in containment area, mandatory wearing of masks and following social distancing among others. The outbreak of the pandemic, has led to the large economic shock to the world which was never been experienced since decades. Moreover it brought a great uncertainty over the world wide electricity sector as to slow down the spread of the virus, many countries have issued restrictions, including the closure of malls, educational institutions, halting trains, suspending of flights, implemented partial or full lockdowns, insisted work from home to the employees. In this paper, the impact analysis of electricity consumption of state Haryana (India) is done using machine learning conventional algorithms and artificial neural network and electricity load forecasting is done for a week so as to aid the electricity board to know the consumption of the area pre hand and likewise can restrict the electricity production as per requirement. Thus, it will help power system to secure electricity supply and scheduling and reduce wastes since electricity is difficult to store. For this the dataset from regional electricity boards of Haryana that is, Dakshin Haryana Bijli Vitran Nigam and Uttar Haryana Bijli Vitran Nigam were analysed and electricity loads of state were predicted using python programming and as per result analysis it was observed that artificial neural network out performs conventional machine learning models.
Video game controllers are often the primary input devices when playing video games on a myriad of consoles and systems. Many games are sometimes entirely shaped around a controller which makes the controllers paramount to a user's gameplay experience. Due to the growth of the gaming industry and, by consequence, an increase in the variety of consumers, there has been an increased emphasis on the development of the ergonomics of modern video game controllers. These controllers now have to cater to a wider range of user anthropometrics and therefore manufacturers have to design their controllers in a manner that meets the anthropometric requirements for most of their potential users. This study aimed to analyse the evolution of video game controller ergonomics due to increased focus on user anthropometric data and to validate the hypothesis that these ergonomics have improved with successive generations of video game hardware. It has analysed and compared the key ergonomic features of the SEGA Genesis, Xbox, Xbox 360, and PS4 controllers to observe trends in their development, covering a range of 25 years of controller development. This study compared the dimensions of the key ergonomic features of the four controllers to ideal anthropometric values that have been standardised for use in other handheld devices such as TV remotes or machinery controls. Based on the findings, it arrived at a conclusion about the ergonomic viability of video game controllers as input devices for other purposes apart from being specialised for the niche purpose of gaming.
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