From baby's babbling to a songbird practicing a new tune, exploration is critical to motor learning. A hallmark of exploration is the emergence of random walk behaviour along solution manifolds, where successive motor actions are not independent but rather become serially dependent. Such exploratory random walk behaviour is ubiquitous across species, neural firing, gait patterns, and reaching behaviour. Past work has suggested that exploratory random walk behaviour arises from an accumulation of movement variability and a lack of error-based corrections. Here we test a fundamentally different idea—that reinforcement-based processes regulate random walk behaviour to promote continual motor exploration. Across three human reaching experiments we manipulated the size of both the visually displayed target and an unseen reward zone, as well as the probability of reinforcement feedback. Our empirical and modelling results parsimoniously support the notion that exploratory random walk behaviour emerges by utilizing knowledge of movement variability to update intended reach aim towards recently reinforced motor actions. This mechanism leads to active and continuous exploration of the solution manifold, currently thought by prominent theories to arise passively. The ability to continually explore is beneficial while acting in uncertain environments, during motor development, or when recovering from a neurological disorder to discover and learn new motor actions.
Understanding the use of haptic assistance to facilitate motor learning is a critical issue, especially in the context of tasks requiring control of motor variability. However, the question of how haptic assistance should be designed in tasks with redundancy, where multiple solutions are available, is currently unknown. Here we examined the effect of haptic assistance that either allowed or restricted the use of redundant solutions on the learning of a bimanual steering task. 60 college-aged participants practiced steered a single cursor placed in between their hands along a smooth W-shaped track of a certain width as quickly as possible. Haptic assistance was either applied at (i) the 'task' level using a force channel that only constrained the cursor to the track, allowing for the use of different hand trajectories, or (ii) the 'individual effector' level using a force channel that constrained each hand to a specific trajectory. In addition, we also examined the effect of 'fading' -i.e., decreasing assistance with practice to reduce dependence on haptic assistance. Results showed all groups improved with practice -however, groups with haptic assistance at the individual effector level performed worse than those at the task level. Moreover, fading of assistance did not offer learning benefits over constant assistance. Overall, the results suggest that haptic assistance is not effective for motor learning when it restricts the use of redundant solutions.
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