Abstract. When doing an interactive proof about a piece of software, it is important that the underlying programming language's semantics does not make the proof unnecessarily difficult or unwieldy. Both smallstep and big-step semantics are commonly used, and the latter is typically given by an inductively defined relation. In this paper, we consider an alternative: using a recursive function akin to an interpreter for the language. The advantages include a better induction theorem, less duplication, accessibility to ordinary functional programmers, and the ease of doing symbolic simulation in proofs via rewriting. We believe that this style of semantics is well suited for compiler verification, including proofs of divergence preservation. We do not claim the invention of this style of semantics: our contribution here is to clarify its value, and to explain how it supports several language features that might appear to require a relational or small-step approach. We illustrate the technique on a simple imperative language with C-like for-loops and a break statement, and compare it to a variety of other approaches. We also provide ML and lambda-calculus based examples to illustrate its generality.
We have developed and mechanically verified an ML system called CakeML, which supports a substantial subset of Standard ML. CakeML is implemented as an interactive read-eval-print loop (REPL) in x86-64 machine code. Our correctness theorem ensures that this REPL implementation prints only those results permitted by the semantics of CakeML. Our verification effort touches on a breadth of topics including lexing, parsing, type checking, incremental and dynamic compilation, garbage collection, arbitraryprecision arithmetic, and compiler bootstrapping.Our contributions are twofold. The first is simply in building a system that is end-to-end verified, demonstrating that each piece of such a verification effort can in practice be composed with the others, and ensuring that none of the pieces rely on any over-simplifying assumptions. The second is developing novel approaches to some of the more challenging aspects of the verification. In particular, our formally verified compiler can bootstrap itself: we apply the verified compiler to itself to produce a verified machine-code implementation of the compiler. Additionally, our compiler proof handles diverging input programs with a lightweight approach based on logical timeout exceptions. The entire development was carried out in the HOL4 theorem prover.
How can we design safe reinforcement learning agents that avoid unnecessary disruptions to their environment? We show that current approaches to penalizing side effects can introduce bad incentives, e.g. to prevent any irreversible changes in the environment, including the actions of other agents. To isolate the source of such undesirable incentives, we break down side effects penalties into two components: a baseline state and a measure of deviation from this baseline state. We argue that some of these incentives arise from the choice of baseline, and others arise from the choice of deviation measure. We introduce a new variant of the stepwise inaction baseline and a new deviation measure based on relative reachability of states. The combination of these design choices avoids the given undesirable incentives, while simpler baselines and the unreachability measure fail. We demonstrate this empirically by comparing different combinations of baseline and deviation measure choices on a set of gridworld experiments designed to illustrate possible bad incentives.
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