This research aims at identifying the reality of women activities in using digital media. This research was conducted at Usaha Mikro Kecil dan Menengah (UMKM) in Daerah Istimewa Yogyakarta. Using qualitative research approach to observe information among informants, this resaerch found that women have limited access to information and communication technology. Women used digital media to get information to support their activities. They used mobile phone and personal computer to access the internet. The use of mobile phone was more than personal computer. Based on the result, this research recommends that digital literacy played important role to sustain women activities. The process of adoption of innovative technologies enhances women capability to improve UMKM activities. In addition, internet access enhances women’s economic sustainability.
Penerapan e-learning di institusi pendidikan, khususnya pendidikan tinggi, membawa dampak yang signifikan. Mulai dari dampak pada pola belajar-mengajar, sistem komunikasi & informasi, hingga budaya organisasi. Penelitian ini melihat bagaimana e-learning diterapkan dalam proses pembelajaran di Universitas Atma Jaya Yogyakarta (representasi universitas swasta) dan Universitas Negeri Yogyakarta (representasi universitas negeri) dari sudut pandang komunikasi organisasi. Penelitian ini merupakan penelitian kualitatif dengan metode deskriptif. Adapun data utama diambil dari wawancara terhadap pimpinan perguruan tinggi, baik di rektorat maupun pimpinan unit. Sedangkan data sekunder diambil dari berbagai dokumen universitas baik berupa soft file maupun hard file. Hasil penelitian menunjukkan hasil bahwa e-learning membuat proses pembelajaran menjadi terbuka dan partisipatif. Perguruan tinggi juga terbantu dalam melakukan komunikasi internal, khususnya komunikasi antarbagian dalam kaitannya dengan pelaksanaan tri dharma perguruan tinggi. Beberapa prinsip good corporate university berhasil diterapkan, seperti transparansi dan akuntabilitas. Hanya saja ditemukan perbedaan kebijakan di perguruan tinggi swasta dengan negeri, terutama dalam pengambilan kebijakan di level pimpinan. Penelitian ini juga memberikan tambahan data/fakta terkait dengan pengaruh positif e-learning pada saat kedua subjek riset menghadapi dampak pandemi Covid-19 dalam proses belajar-mengajar.
During a pandemic, people need information as a basis for knowledge and policymaking. This study aimed to describe the news about Covid-19 in the online media detik.com. This research used the quantitative content analysis method. The news from 688 articles with a period from 6 January to 9 March 2020 were collected. Disaster communication was used as a framework for understanding pandemic journalism. Pandemic journalism promoted health by presenting information that is ethical and scientifically based. News coverage during pandemics paid attention to vulnerable groups and expedited handling of pandemics. This study showed that news on detik.com is dominated by direct news 35%, health themes 52%, news with prevention dimensions 53%, and 90% news using scientific terms without any explanation. The news detik.com is still working on presenting pandemic journalism.
Abstract. Citizen participation is the key to democracy. The development of information and communication technologies makes citizens more empowered, have broad access to information and able to influence policy making, especially at the local level. This paper will describe digital democracy in rural indonesia, when the villagers report their local isues and fight for their right to have a favorable policy. "Speaker Kampung" is an online community media that express the aspirations of citizens in Ketangga Village, East Lombok, West Nusa Tenggara, Indonesia. "Speaker Kampung" is a prototype of a digital democracy in Indonesia.
Having communication with Deaf students is a challenge for some lecturers. Multimedia provides a potential solution for this situation; however, few people know how to develop it ideally. This study uses primary and secondary data to create a strategic model for multimedia-based learning for Deaf students through focus group discussion with the expert, lecturers, parents, and practitioners. At the same time, however, this model recognises that multimedia communication is not sufficient in and of itself for full engagement with them. This article, thus, proposes implementing several activities within universities based on four stages: identify the level of hard hearing, choose the learning style, design multimedia learning, and create engagement. By developing these strategies, Deaf students in higher education can have a comfortable and effective place to learn to minimize the communication barriers between Deaf student and others. Melakukan komunikasi dengan mahasiswa Tuli merupakan sebuah tantangan bagi para pengajar di pendidikan tinggi. Multimedia merupakan sebuah potensi sebagai solusi dalam situasi ini, hanya saja tidak semua orang memahami dengan baik cara implementasinya secara ideal. Penelitian ini menggunakan data primer dan sekunder untuk menciptakan model strategi berdasarkan pembelajaran berbasis multimedia untuk mahasiswa Tuli melalui diskusi kelompok dengan pihak yang berpengalaman, dosen, orang tua, dan juga praktisi di bidang ini. Pada saat bersamaan, model ini juga melihat bahwa komunikasi multimedia tidak cukup untuk membangun hubungan kedekatan dengan mahasiswa Tuli. Melalui artikel ini, peneliti mengajukan empat tahap pelaksanaan aktivitas di pendidikan tinggi yakni: identifikasi level Tuli, pemilihan gaya mengajar, desain multimedia, dan pembentukan hubungan. Melalui strategi ini, mahasiswa Tuli merasakan pendidikan tinggi dengan lebih nyaman dan efektif yang mampu mengurangi hambatan komunikasi antara mereka dengan yang lain.
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