Aims
Examining online social interactions along with patterns of video gaming
behaviors and game addiction symptoms has the potential to enrich our understanding of
disorders related to excessive video game play.
Methods
We performed latent class analysis in a sample of 9733 adolescents based on
heavy use of games, social networking and instant messaging, and game addiction
symptoms. We used latent class regression to determine associations between classes,
psychosocial well-being and friendship quality.
Results
We identified two types of heavy gaming classes that differed in probability of
online social interaction. Classes with more online social interaction reported fewer
problematic gaming symptoms than those with less online social interaction. Most
adolescents estimated to be in heavy gaming classes had more depressive symptoms than
normative classes. Male non-social gamers had more social anxiety. Female social gamers
had less social anxiety and loneliness, but lower self-esteem. Friendship quality
attenuated depression in some male social gamers, but strengthened associations with
loneliness in some male non-social gamers.
Conclusions
In adolescents, symptoms of video game addiction depend not only on video game
play but also on concurrent levels of online communication, and those who are very
socially active online report fewer symptoms of game addiction.
Classes of childhood traumatic experiences predict specific psychiatric and behavioral outcomes in adolescence and young adulthood. The long-term adverse effects of childhood traumas are primarily concentrated in victims of sexual and non-sexual violence. Gender emerged as a key covariate in the classes of trauma exposure and outcomes.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.