ABSTRAKKampung Adat Urug yang terletak di Kecamatan Sukajaya, Kabupaten Bogor memiliki permasalahan kehampaan edukasi agama terutama bagi kelompok usia dini. Mayoritas masyarakat di Kampung Adat Urug menganut agama Islam, namun aktivitas kerohanian masih terbatas serta kondisi sosial dan pendidikan masih kurang interaktif. Kegiatan keagamaan seperti mengaji hanya dilakukan di satu rumah penduduk. Oleh karena itu menjadi sangat penting dalam memberi wawasan nilai-nilai Islam bagi anak-anak di Kampung Adat Urug melalui permainan edu games yang diberi nama "Iqropolly". Program ini bertujuan untuk menciptakan kondisi lingkungan yang bernuansa Islami, menciptakan kegiatan kerohanian yang menyenangkan, dan menciptakan kondisi lingkungan sosial anak yang interaktif. Metode yang digunakan dalam permainan Iqropolly yakni melalui 3ME-N (Menyimak, Memahami, Melaksanakan dan Menyenangkan) melalui kombinasi antara bermain dan belajar. Permainan bersifat aplikatif untuk menstimulus anak-anak supaya mampu berinteraksi dengan baik, sehingga pola perilaku yang sesuai dengan nilai-nilai Islam dapat terbentuk. Hasil program dalam kurun waktu 4 (empat) bulan menunjukkan bahwa anak sangat responsif terhadap permainan Iqropolly. Hasil evaluasi program menunjukkan ketercapaian luaran sebesar 78,4% yang terdiri dari praktik perilaku terpuji, membaca Iqro, praktik sholat, hafalan doa dan surat pendek serta pengetahuan tentang Islam. Selain itu permainan Iqropolly ini telah mendaftarkan hak paten serta dilengkapi dengan buku panduan permainan yang memiliki ISBN.Kata kunci: edu games, iqropolly, Kampung Adat Urug, pendidikan agama Islam, usia dini ABSTRACT Urug Traditional Village which is located at Sukajaya Subdistrict in Bogor regency have a significant problem according to lack of religion education specifically for early age school group. The majority religion at Urug Traditional Village are moslem but their activities related to religion and social are still very limited and less interactive. For instance the religious activities like reading and learning Holy Quran is only held in one house and not at the mosque. Therefore it is very important to give an insight about the real value of Islam Religion for children in Urug Traditional Village through educative game namely Iqropolly. The purpose of this program are: creating the Islamic atmosphere in Urug Traditional Village, Implementing the fun and religious activities and building social-interactive environtment for children specifically at Kiarapandak 02 elementary school. 3ME-N including learning, understanding, implementing and fun methode has been used in Iqropolly edugames also combines with playing and learning activities. Iqropolly has been one of inovative edugames to stimulate the players, thus they can interact very well with others players. It also user friendly for the players to internalize about the islamic values and build a good character. According to the program evaluation after 4 (four) months the results showed that the children participants of this program is v...
Information, Communication and Technology (ICT) was growing rapidly. E-commerce creates new economic activities through technology, especially in the field of trade. The main objective of the studied was to analyze the effect of e-commerce on national income. The analysis was performed by EC2SLS (Error Component-Two Stage Least Square) method. Analysis using panel data with cross section data of 114 countries in the 2016-2017 period. The data used were GDP data based on purchasing power parity (PPP); previous year's GDP; e-commerce users; ICT services exports and imports; government spending; investment (FDI); country dummy. The analysis shows that e-commerce had a significant effect on national income. E-commerce for 113 other countries had a positive influence of 0.0026% while e-commerce for indonesia had a positive influence of 0.0080%.
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