Maintaining balance between challenge and skills in games is critical for enjoyment, and can be applied to accommodate player performance as well as system performance for low accuracy input devices. Previous work has explored different performance-accommodation mechanisms (PAMs) for balancing, but studies have focused mainly on variables not directly related to how the PAMs lower challenge level. This paper identifies different levels of PAMs, then offers a first attempt at a coherent framework of action-level PAMs based on how they modify the mapping from player input to output.CCS Concepts: • Human-centered computing → HCI theory, concepts and models.
To reduce frustration while performing no-risk tasks (e.g. in training and games) for BCI users, we propose increasing their perceived level of control through fabricated input - system-generated positive task outcomes. Two surrogate BCI studies injected fabricated input creating additional positive task outcomes to a 50% baseline. Users' perceived control increased significantly compared to the 50% baseline. In turn, frustration levels decreased. Fabricated input worked equally well in a game story context that provided an emotional stake in the protagonist's success and a simpler task lacking such incentives. People's number of input attempts during the tasks determined perceived control more than our controlled ratios of positive to negative task outcomes. Delays between users' input attempts and subsequent fabricated inputs further moderated their perceived control.
The efficiency of a website depends on how usable the UI user interface, (UI) is and how well it is structured. The aim of this research was to try and understand the issues with the Arion System. Arion is the student information system used by Auckland University of Technology. We conducted three experimental studies to examine the usability and to improve the user experience of student who use Arion. Three main methods were used namely; survey, open card sorting and situated co-inquiry. The survey was used to inform the study and collect more information about users. The open card sorting used to redesign the navigation menu for the system. Then the Situated co-inquiry used to discover the user’s current unexpected or unforeseen ideas, which may be helpful for future research.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.