Abstract. The ways in which an innovation (e.g., new behaviour, idea, technology, product) diffuses among people can determine its success or failure. In this paper, we address the problem of diffusion of innovations over multiplex social networks where the neighbours of a person belong to one or multiple networks (or layers) such as friends, families, or colleagues. To this end, we generalise one of the basic game-theoretic diffusion models, called networked coordination game, for multiplex networks. We present analytical results for this extended model and validate them through a simulation study, finding among other properties a lower bound for the success of an innovation.While simple and leading to intuitively understandable results, to the best of our knowledge this is the first extension of a game-theoretic innovation diffusion model for multiplex networks and as such it provides a basic framework to study more sophisticated innovation dynamics.
A bounded monotone sequence of reals without a limit is called a Specker sequence. In Russian constructive analysis, Church's Thesis permits the existence of a Specker sequence. In intuitionistic mathematics, Brouwer's Continuity Principle implies it is false that every bounded monotone sequence of real numbers has a limit. We claim that the existence of Specker sequences crucially depends on the properties of intuitionistic decidable sets. We propose a schema (which we call ED) about intuitionistic decidability that asserts "there exists an intuitionistic enumerable set that is not intuitionistic decidable" and show that the existence of a Specker sequence is equivalent to ED. We show that ED is consistent with some certain well known axioms of intuitionistic analysis as Weak Continuity Principle, bar induction, and Kripke Schema. Thus, the assumption of the existence of a Specker sequence is conceivable in intuitionistic analysis. We will also introduce the notion of double Specker sequence and study the existence of them.
We represent the well-known surprise exam paradox in constructive and computable mathematics and offer solutions. One solution is based on Brouwer’s continuity principle in constructive mathematics, and the other involves type 2 Turing computability in classical mathematics. We also discuss the backward induction paradox for extensive form games in constructive logic.
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