Evaluative conditioning (EC) refers to the acquisition of emotional valence by an initially-neutral stimulus (conditioned stimulus; CS), after being paired with an emotional stimulus (unconditioned stimulus; US). An important issue regards whether, when participants are unaware of the CS-US contingency, the affective valence can generalize to new stimuli that share similarities with the CS. Previous studies have shown that generalization of EC effects appears only when participants are aware of the contingencies, but we suggest that this is because (a) the contingencies typically used in these studies are salient and easy to detect consciously, and (b) the performance-based measures of awareness (so-called "objective measures"), typically used in these studies, tend to overestimate the amount of available conscious knowledge. We report a preregistered study in which participants (N = 217) were exposed to letter strings generated from two complex artificial grammars that are difficult to decipher consciously. Stimuli from one grammar were paired with positive USs, while those from the other grammar were paired with negative USs. Subsequently, participants evaluated new, previously-unseen, stimuli from the positively-conditioned grammar more positively than new stimuli from the negatively-conditioned grammar. Importantly, this effect appeared even when trial-by-trial subjective measures indicated lack of relevant conscious knowledge. We provide evidence for the generalization of EC effects even without subjective awareness of the structures that enable those generalizations.
The existence of implicit (unconscious) learning has been demonstrated in several laboratory paradigms. Researchers have also suggested that it plays a role in complex real-life human activities. For instance, in social situations, we may follow unconscious behaviour scripts or intuitively anticipate the reaction of familiar persons based on non-conscious cues. Still, it is difficult to make inferences about the involvement of implicit learning in realistic contexts, given that this phenomenon has been demonstrated, almost exclusively, using simple artificial stimuli (e.g., learning structured patterns of letters). In addition, recent analyses show that the amount of unconscious knowledge learned in these tasks has been overestimated by random measurement error. To overcome these limitations, we adapted the Artificial Grammar Learning (AGL) task, and exposed participants (N = 93), in virtual reality, to a realistic agent that executed combinations of boxing punches. Unknown to participants, the combinations were structured by a complex artificial grammar. In a subsequent test phase, participants accurately discriminated novel grammatical from non-grammatical combinations, showing they had acquired the grammar. For measuring awareness, we used trial-by-trial subjective scales, and an analytical method that accounts for the possible overestimation of unconscious knowledge due to regression to the mean. These methods conjointly showed strong evidence for implicit and for explicit learning. The present study is the first to show that humans can implicitly learn, in VR, knowledge regarding realistic body movements, and, further, that implicit knowledge extracted in AGL is robust when accounting for its possible inflation by random measurement error.
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