<p class="Abstrak"><strong>Abstract:</strong> This study aims to describe the Realistics Mathematics Education (RME) approach in increasing the independence of students' mathematics learning in the material area and around square and rectangle. This type of research was classroom action research. The subject of this study were fourth grade students of Elementary School consisting of 29 students. Learning devices in this study were Learning Implementation Plans and Group Worksheets while the instruments used in this study are observation sheets of student learning independence, teacher observation sheets, questionnaires, and interview guidelines. The results of the study showed that the RME approach that was packaged by giving problems in the form of written or unwritten stories that enabled students to find different solutions/answers and using manipulative media could improve student learning independence with the average student categorized well.</p><strong>Abstrak:</strong> Penelitian ini bertujuan untuk mendeskripsikan pendekatan <em>Realistics Mathematics Education</em> dalam meningkatkan kemandirian belajar matematika siswa pada materi luas dan keliling persegi dan persegi panjang. Jenis penelitian ini merupakan penelitian tindakan kelas. Subjek penelitian ini yaitu siswa kelas IV yang terdiri dari 29 siswa. Perangkat pembelajaran pada penelitian ini yaitu Rencana Pelaksanaan Pembelajaran dan Lembar Kerja Kelompok, sedangkan instrumen yang digunakan dalam penelitian ini yaitu lembar observasi kemandirian belajar siswa, lembar observasi guru, angket, dan pedoman wawancara. Hasil penelitian menunjukkan bahwa pendekatan RME yang dikemas dengan pemberian permasalahan berupa cerita secara tertulis maupun tidak tertulis yang memungkinkan siswa menemukan berbagai solusi/jawaban yang berbeda-beda dan menggunakan media manipulatif dapat meningkatkan kemandirian belajar siswa dengan rata-rata siswa berkategori baik.
The type of research conducted is Research and Development (RnD). In this research aiming to produce product development of Group Investigation(GI) learning modelwith game "Aku Seorang detektif" in class IV SD Muhammadiyah 1 Malang that worthy with criteria valid, effective, and interesting. In developing the Group Investigation(GI) model, the design of the ADDIE Model consists of five steps: (1) analysis, (2) design, (3) development, (4) application, (5) evaluation. The results showed (1) Development of GI learning model with game "Aku Seorang detektif" in class IV SD Muhammadiyah 1 Malang stated very valid. This is indicated by manual guidance value of 89%, RPP validation of 98%, and game and media validation of 92%. (2) The development of the GI learning model with the game "aku seorang detektif" is stated very effective. This is indicated by the value of teacher response during the PBM of 86%. (3) The development of the GI learning model with the game "Aku seorang detektif" is very interesting. This is indicated by student responses of 95% of interested students and 5% of students who are less interested.Keywords: development, teachings model GI, “Aku Seorang Detektif” gamesAbstrak: Jenis penelitian yang dilakukan adalah Reaserch and Development(RnD). Penelitian ini bertujuan untuk menghasilkan produk pengembangan model pembelajaran Group Investigation(GI) dengan permainan “Aku Seorang Detektif” kelas IV SD Muhammadiyah 1 yang layak dengan kriteria valid, efektif, dan menarik. Dalam mengembangkan model Group Investigation(GI), digunakan rancangan ADDIE Model yang terdiri atas lima langkah, yaitu : (1) analisis, (2) perancangan, (3) pengembangan, (4) penerapan, (5) evaluasi. Hasil penelitian menunjukkan (1) Pengembangan model pembelajaran GI dengan permainan “aku seorang detektif” kelas IV SD Muhammadiyah 1, Malang dinyatakan sangat valid. Hal ini ditunjukkan dengan nilai validasi buku pedoman sebesar 89%, validasi RPP sebesar 98%, serta validasi permainan dan media sebesar 92%. (2) Pengembangan model pembelajaran GI dengan permainan “aku seorang detektif” dinyatakan sangat efektif. Hal ini ditunjukkan dengan nilai respon guru selama PBM sebesar 86%. (3) Pengembangan model pembelajaran GI dengan permainan “aku seorang detektif” dinyatakan sangat menarik. Hal ini ditunjukkan dengan respon siswa sebesar 95% siswa yang tertarik dan 5 % siswa yang kurang tertarik.Kata Kunci: Model Pembelajaran GI, Permainan “Aku Seorang Detektif”, gaya dan gerak
Abstract:The type of research conducted is Research and Development (RnD). In this research aiming to produce product development of Group Investigation(GI) learning model with game "Aku Seorang detektif" in class IV SD Muhammadiyah 1 Malang that worthy with criteria valid, effective, and interesting. In developing the Group Investigation(GI) model, the design of the ADDIE Model consists of five steps: (1) analysis, (2) design, (3) development, (4) application, (5) evaluation. The results showed (1) Development of GI learning model with game "Aku Seorang detektif" in class IV SD Muhammadiyah 1 Malang stated very valid. This is indicated by manual guidance value of 89%, RPP validation of 98%, and game and media validation of 92%. (2) The development of the GI learning model with the game "aku seorang detektif" is stated very effective. This is indicated by the value of teacher response during the PBM of 86%. (3) The development of the GI learning model with the game "Aku seorang detektif" is very interesting. This is indicated by student responses of 95% of interested students and 5% of students who are less interested. Keywords: development, teachings model GI, "Aku Seorang Detektif" gamesAbstrak: Jenis penelitian yang dilakukan adalah Reaserch and Development(RnD). Penelitian ini bertujuan untuk menghasilkan produk pengembangan model pembelajaran Group Investigation(GI) dengan permainan "Aku Seorang Detektif" kelas IV SD Muhammadiyah 1 yang layak dengan kriteria valid, efektif, dan menarik. Dalam mengembangkan model Group Investigation(GI), digunakan rancangan ADDIE Model yang terdiri atas lima langkah, yaitu : (1) analisis, (2) perancangan, (3) pengembangan, (4) penerapan, (5) evaluasi. Hasil penelitian menunjukkan (1) Pengembangan model pembelajaran GI dengan permainan "aku seorang detektif" kelas IV SD Muhammadiyah 1, Malang dinyatakan sangat valid. Hal ini ditunjukkan dengan nilai validasi buku pedoman sebesar 89%, validasi RPP sebesar 98%, serta validasi permainan dan media sebesar 92%. (2) Pengembangan model pembelajaran GI dengan permainan "aku seorang detektif" dinyatakan sangat efektif. Hal ini ditunjukkan dengan nilai respon guru selama PBM sebesar 86%. (3) Pengembangan model pembelajaran GI dengan permainan "aku seorang detektif" dinyatakan sangat menarik. Hal ini ditunjukkan dengan respon siswa sebesar 95% siswa yang tertarik dan 5 % siswa yang kurang tertarik. Kata Kunci: Model Pembelajaran GI, Permainan "Aku Seorang Detektif", gaya dan gerak
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