Fig. 1. Real (left) and virtual (right) Codiaeum Variegatum generated with our approach.Abstract-There has been a lot of progress in modeling and rendering elements of our Natural World for computer graphics tasks. In the Plant Kingdom, techniques for modeling the visual patterns presented in many natural objects (such as stripes on a watermelon) have advanced far less than methods for modeling the shape and reflectance properties of individual or large collections of elements (such as leaves and trees). In this paper we explore a procedural model for synthesis of many familiar visual patterns from the Plant Kingdom. Our results show that in this context a procedural model has advantages over other texturing techniques such as texture mapping and procedural noise, since these patterns are usually needed in great quantity, and at least for some plants, with many geometric variation, assigning consistent texture coordinates is a challenge. We show results for fruits, mushrooms, and small decorative plants.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.