We prove explicit approximation hardness results for the Graphic TSP on cubic and subcubic graphs as well as the new inapproximability bounds for the corresponding instances of the (1,2)-TSP. The proof technique uses new modular constructions of simulating gadgets for the restricted cubic and subcubic instances. The modular constructions used in the paper could be also of independent interest.
We consider the minimum vertex cover problem in hypergraphs in which every hyperedge has size k (also known as minimum hitting set problem, or minimum set cover with element frequency k). Simple algorithms exist that provide k-approximations, and this is believed to be the best possible approximation achievable in polynomial time. We show how to exploit density and regularity properties of the input hypergraph to break this barrier. In particular, we provide a randomized polynomial-time algorithm with approximation factor k/(1 + (k − 1)d k∆ ), whered and ∆ are the average and maximum degree, respectively, and ∆ must be Ω(n k−1 / log n). The proposed algorithm generalizes the recursive sampling technique of Imamura and Iwama (SODA'05) for vertex cover in dense graphs. As a corollary, we obtain an approximation factor k/(2 − 1/k) for subdense regular hypergraphs, which is shown to be the best possible under the unique games conjecture.
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