International audienceWe propose a new definition and an exact algorithm for the discrete bisector function, which is an important tool for analyzing and filtering Euclidean skeletons. We also introduce a new thinning algorithm which produces homotopic discrete Euclidean skeletons. These algorithms, which are valid both in 2D and 3D, are integrated in a skeletonization method which is based on exact transformations, allows the filtering of skeletons, and is computationally efficient
Abstract. In this paper we introduce a notion of digital implicit surface in arbitrary dimensions. The digital implicit surface is the result of a morphology inspired digitization of an implicit surface {x ∈ R n : f (x) = 0} which is the boundary of a given closed subset ofUnder some constraints, the digital implicit surface has some interesting properties, such as k-tunnel freeness, and can be analytically characterized.
We propose a new definition and an exact algorithm for the discrete bisector function, which is an important tool for analyzing and filtering Euclidean skeletons. We also introduce a new thinning method which produces homotopic discrete Euclidean skeletons. Unlike previouly proposed approaches, this method is still valid in 3D.
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